武装突袭3

武装突袭3

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RNG AI
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Data Type: Mod, Server
Mod Type: Character, Mechanics
文件大小
发表于
更新日期
27.059 KB
2023 年 1 月 19 日 上午 9:22
2023 年 3 月 15 日 上午 9:18
3 项改动说明 ( 查看 )

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RNG AI

描述
RNG AI - (Run and Gun AI)

---This mod is work in progress, but is playable to some extent.---

Main Features
  • This mod is aimed to make the AI more "arcade-ish" in combat situation, by increasing their mobility, but still may add challenge depending on difficulty settings.
  • The AI is more aggressive to advance and has ability to move while shooting, like moving sideways and still keep heading to the target ( that the vanilla AI doesn't do).
  • The main focus is on the AI movement on combat situations, and doesn't interfere with large scale maneuvers/tactics and such.
  • AI seeks cover more quickly when suppressed.
  • Main focus is on short distance combat and may degenerate the AI a little bit on long distance fire fights.
  • Mainly designed on more non-sim/arcade style shootinging missions, and MP game modes like TDM etc.


Isn't suitable for all situations and may break some missions (like Antistasi), as the script pretty much overtakes the control of the AI.

Skill and accuracy settings from game options affect the AI:
Recomended to keep to skill on max and accuracy depending what you like

Can be turned off from CBA mod menu or with commands:
RNG_off=true; (global) _unit setvariable ["RNG_disabled",true,true]; (per unit)

It has bugs, and it's still quite experimental and it's not designed to improve the AI on all levels, so don't expect miracles.

Known issues:
- AI spinning around quickly, and has super quick reaction sometimes
- May walk through walls and buildings sometimes (but so does to vanilla AI do)
- AI more prone to friendly fire
- Can be quite performance hungry with high unit count
- May not be compatible with other AI mods
- Has issues with ACE

Mod Requirements:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=450814997 CBA


Works on server side mod too for local units

Credits
Big thanks to these guys for testing and help!
  • UD1E
  • Luca
  • Yooles
  • kju
  • Bob Murhpy
热门讨论 查看全部(1)
23
9 月 8 日 上午 5:49
BUGS & ISSUES
Toksa
161 条留言
寂夜HT 10 月 2 日 上午 3:36 
Thank you.
寂夜HT 10 月 2 日 上午 3:33 
I have optimized the frame rate, optimized the utilization effect of AI on team building, and upgraded the missile system of the helicopter to be more compatible with Zeus, but there is no information sharing or mutual support
SteveTheHero 9 月 24 日 下午 10:42 
Sadly that mod is nowhere near the same functionality as your original mod. It doesn't do anything similar. And i can understand, i appreciate the update. If this mod can ever be updated, it'll be a game changer. Hope you can come back sometime in the future. Thanks man.
Toksa  [作者] 9 月 24 日 上午 10:48 
Sorry, haven't worked on arma for a long time now. I haven't myself tested this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417458930 but should be more up to date than my version. I doubt i get back to arma 3 modding anytime near, due to other projects and limited time.
SteveTheHero 9 月 24 日 上午 9:55 
Brotha pleaseeee
泰言被盗号已找回(加 9 月 2 日 上午 3:42 
@KyanPepper
try use (DEV) AI Pathfinder Improvement mod,maybe it can be improved,but not perfect
泰言被盗号已找回(加 9 月 2 日 上午 12:02 
hope keep updata
Hitman 1 月 30 日 上午 5:07 
KyanPepper 1 月 29 日 上午 9:01 
Wouldn't recommend the mod at this moment
It doesnt really work well anymore, they sometimes run and gun, Mostly stay in the open and stand up straight.
Now thats not great already but theres one huge deal breaker
When they get shot at they look all over the place, point at their teammates, and kill them before engaging the enemy.

so pretty useless right now.
J-Money 2024 年 12 月 12 日 下午 9:15 
hope you continue to dev this. huge