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This error fires when I start up "Rimworld" for the first time. Do you have any idea what it means?
Error in Consciousness Patch, assembly name: Consciousness-Patch, method: ConsciousnessMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string) [Ref F31C2CF9] (wrapper managed-to-native) System.Reflection.RuntimeModule.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&) at System.Reflection.RuntimeModule.ResolveMethod (System.Reflection.Module module, System.IntPtr monoModule, System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x0000f] in <e3b07672ffbd43c1838e1ebbe94cbdf5>:0 at System.Reflection.RuntimeModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00000] in <e3b07672ffbd43c1838e1ebbe94cbdf5>:0 at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x00366] in <7d173b5c15724e3091f1e8ddff8e2abc>:0 at HarmonyLib.MethodBodyReader.GenerateInstructions () [0x00022] in <7d173b5c15724e3091f1e8ddff8e2abc>:0 <0x40b63ac0 + 0x000e7> <unknown method> at HarmonyLib.MethodCopier.GetInstructions (System.Reflection.Emit.ILGenerator generator, System.Reflection.MethodBase method, System.Int32 maxTranspilers) [0x00024] in <7d173b5c15724e3091f1e8ddff8e2abc>:0 at HarmonyLib.PatchProcessor.GetOriginalInstructions (System.Reflection.MethodBase original, System.Reflection.Emit.ILGenerator generator) [0x0000b] in <7d173b5c15724e3091f1e8ddff8e2abc>:0 at ModErrorChecker.ModErrorChecker.CheckAssemblies () [0x000af] in <c01cefb11f204c02a513919b7c43f698>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string) ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Yes, I am using Harmony