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Will delete/remove if Vex wants me too, but I also sent a PR on Github so if he wants to bring those changes in here and publish, that would work as well.
[Ref F71B84BC]
(...)
Looks like this mod should be recompiled against the current version of RW.
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)[Ref 6E57C48F] at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <fcfab19af5d14a608a65ebd77f29482f>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <fcfab19af5d14a608a65ebd77f29482f>:0 UnityEngine.StackTraceUtility:ExtractStackTrace ()Verse.Log:Error (string)Verse.Window:InnerWindowOnGUI (int)UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Anyways. Thanks again for this. :D
Just to make it clear, having this mod can kill your pawns if they happen to take too many wounds to lungs, kidneys and heart as their consciousness will be reduced furthermore.
The mod uses the basic Vanilla calculations, but uncaps them.
Breathing and Blood Pumping should Scale by 20%, for each point over 100%. Blood Filtration should scale by 10% for each point over 100%. Meaning if you have 150% blood filtration, you get 5% more consciousness.
I haven't directly touched the calculations itself, so I didn't think it would need a mod menu, but can try to add it.
But feel free to make a patch.