Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








Regarding the other problem, your playermodel is not loaded by the game until you either go into 3rd person mode at least 1 time, change your PM using a PM selector 1 time or kill yourself. If you select yourself before doing one of those things, the bone setup of your playermodel would be incomplete. There's not too much I can do about that.
Smart idea! :D
I'm just curious, how do I reset a ragdoll back into being a ragdoll after left-clicking on it (revert it back into being an actual ragdoll and not some sort of a "prop" because after left-clicking a ragdoll to pose it, the ragdoll won't have any physics like in when being normally dragged like a normal ragdoll does) in case there's an option for it in this addon? I mean, I can pose with it and stuff, but how do I reset it back into being a ragdoll?
If there's no option for it at the moment, it should be added. This is a great addon and is saving me such big headaches where I have to pose both sides of a ragdoll at the exact angles.
Also, here's something that I personally experienced that should be improved:
When I scale a prop or probably a ragdoll to like 2.2, save the game, for some reason when I load that save, the scaling (and probably others like the positions) are now at 2.19, also was the same when I posed it to like 2.5, it was later 2.49 when I loaded the save again, and all of the X, Y or Z axes unfortunately have this problem.