Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고








<TD_Find_Lib.QuerySearch>
<saveable Class="TD_Find_Lib.QuerySearch">
<name>Ctrl-F Search</name>
<active>True</active>
<listType>Inventory</listType>
<searchMaps />
<queries>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>MealSurvivalPack</refName>
<stackRange>1~10</stackRange>
</li>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>Bedroll</refName>
</li>
</queries>
<matchAllQueries>False</matchAllQueries>
</li>
<li Class="TD_Find_Lib.ThingQueryInventory">
<def>Query_Inventory</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryCategory">
<def>Query_Category</def>
<sel>Animal</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryFaction">
<def>Query_Faction</def>
<ex>1</ex>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</saveable>
</TD_Find_Lib.QuerySearch>
<TD_Find_Lib.QuerySearch>
<saveable Class="TD_Find_Lib.QuerySearch">
<name>Geysers to exploit</name>
<active>True</active>
<listType>Natural</listType>
<mapType>AllMaps</mapType>
<searchMaps />
<queries>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>SteamGeyser</refName>
</li>
<li Class="TD_Find_Lib.ThingQueryNearby">
<def>Query_Nearby</def>
<include>False</include>
<queries>
<li Class="TD_Find_Lib.ThingQueryThingDef">
<def>Query_Def</def>
<refName>GeothermalGenerator</refName>
</li>
</queries>
<matchAllQueries>False</matchAllQueries>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</saveable>
</TD_Find_Lib.QuerySearch>
<TD_Find_Lib.QuerySearch>
<saveable Class="TD_Find_Lib.QuerySearch">
<name>Clothing: Slave Kit</name>
<listType>Everyone</listType>
<mapType>AllMaps</mapType>
<searchMaps />
<queries>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<include>False</include>
<queries>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<sel>SLAVE BODY STRAP</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<sel>SLAVE COLLAR</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<sel>COWBOY HAT to keep sun off</sel>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</li>
<li Class="TD_Find_Lib.ThingQueryName">
<def>Query_Name</def>
<include>False</include>
<sel>IS A SLAVE / WILL BE A SLAVE</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryBasicProperty">
<def>Query_PawnProperty</def>
<sel>IsSlaveOfColony</sel>
</li>
<li Class="TD_Find_Lib.ThingQueryAndOrGroup">
<def>Query_AndOrGroup</def>
<queries>
<li Class="TD_Find_Lib.ThingQueryPrisoner">
<def>Query_Prisoner</def>
<refName>Enslave</refName>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</li>
</queries>
<matchAllQueries>False</matchAllQueries>
</li>
</queries>
<matchAllQueries>True</matchAllQueries>
</saveable>
</TD_Find_Lib.QuerySearch>
just one problem: there isn't a mod to activate items based on searches and I'm not a coder. Still spent time trying to build a search just because I wanted to see if it was possible as a self challenge and it was.