Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I would be open to this, however I am still getting a good understanding on how to mod the game. I have made some reductions to the power output to balance its usage.
After some thought about your issue I made a different mod: Corvettes and Components -> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2897531503
Like for the main ship, with enough power to basically drag/hold the fighters
One of the things I really liked when I first saw the mod was the simple design efficiency of the parts. Cockpit, core, thrusters, weapons. Simple.
The 2 added shields have a good use and can make interesting design conundrums ...
.. but I think you need to limit the cores/hyperdrive. Maybe even just back to two items. Core > StarCore progression. With "4" variations of these parts I think it's a bit too confusing.
Yeah, I saw a similar concept idea posted in the discord with "mini-craft and hanger bays" using the big tractor beams ...
I think there can be some clean up, and I am weighing dividing the mod into a basic, and advanced mod.
The radar was an ask from a friend. The Hyperdrive was done before I had the Corvette Mod, and I think it has found a better home there.