Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
I've done what I could to clean up everything else and make More Injuries comply with that structure more like vanilla. For example the weird issues with the body part coverage not adding up to 100% are now fixed.
I guess you'll have to work around this issue for your armor simulation. Perhaps you can check for BodyPartGroups instead. The group "Torso" only seems to contain organs that can be considered part of the chest. Check out steamapps/common/RimWorld/Data/Core/Defs/Bodies/BodyParts_Humanoid.xml to get started. Note that in the new MoreInjuries version I had to patch some of the coverages in that file, but everything else remains the same. You can thing of the Abdomen as an added entry similar to "Liver" just without the
<groups>
<li>Torso</li>
</groups>
I don't know what exactly you are trying to achieve, but perhaps take a look at how the folks over at CombatExtended reworked the armor simulation. I think they had to mess around with part coverages and things like that as well