Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I've done what I could to clean up everything else and make More Injuries comply with that structure more like vanilla. For example the weird issues with the body part coverage not adding up to 100% are now fixed.
I guess you'll have to work around this issue for your armor simulation. Perhaps you can check for BodyPartGroups instead. The group "Torso" only seems to contain organs that can be considered part of the chest. Check out steamapps/common/RimWorld/Data/Core/Defs/Bodies/BodyParts_Humanoid.xml to get started. Note that in the new MoreInjuries version I had to patch some of the coverages in that file, but everything else remains the same. You can thing of the Abdomen as an added entry similar to "Liver" just without the
<groups>
<li>Torso</li>
</groups>
I don't know what exactly you are trying to achieve, but perhaps take a look at how the folks over at CombatExtended reworked the armor simulation. I think they had to mess around with part coverages and things like that as well