安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've done what I could to clean up everything else and make More Injuries comply with that structure more like vanilla. For example the weird issues with the body part coverage not adding up to 100% are now fixed.
I guess you'll have to work around this issue for your armor simulation. Perhaps you can check for BodyPartGroups instead. The group "Torso" only seems to contain organs that can be considered part of the chest. Check out steamapps/common/RimWorld/Data/Core/Defs/Bodies/BodyParts_Humanoid.xml to get started. Note that in the new MoreInjuries version I had to patch some of the coverages in that file, but everything else remains the same. You can thing of the Abdomen as an added entry similar to "Liver" just without the
<groups>
<li>Torso</li>
</groups>
I don't know what exactly you are trying to achieve, but perhaps take a look at how the folks over at CombatExtended reworked the armor simulation. I think they had to mess around with part coverages and things like that as well