Stellaris

Stellaris

THE ABYSS CONTRACT [深渊契约]
מיקרו-מכונות  [开发者] 2024 年 6 月 26 日 上午 10:10
BUG REPORT---错误反馈
-大家如果遇到mod中存在bug可以在这里进行反馈

-You can report bugs here.
< >
正在显示第 1 - 13 条,共 13 条留言
qwertyuiop181813 2024 年 9 月 9 日 下午 8:50 
P槽,G槽,X槽的伤害都填成负数了,导致实战几乎打不出伤害,可惜了那么华丽的特效
Nabu 2024 年 10 月 7 日 上午 7:04 
i'm dumb and made a mistake. Copy paste from delete comment in the wrong section:

"is there a reason my science vessel "Abyssal Refractory" is not acting up as a science ship ?
It is armed, speedy but its not capable of doing what a normal science ship is supposed to do, aka surveying and excavating archeo site.

I'm not sure how to correctly report this bug, i'll subscribe to the comment chain and see what and how i can help with it.

I do use other mode with this"
最后由 Nabu 编辑于; 2024 年 10 月 7 日 上午 7:05
מיקרו-מכונות  [开发者] 2024 年 10 月 7 日 上午 11:32 
@Nabu
Thanks for support.
It‘s bug!!
Trying to fix it......

=======================
FIXED!! XD
最后由 מיקרו-מכונות 编辑于; 2024 年 10 月 7 日 上午 11:50
Nabu 2024 年 10 月 8 日 上午 6:23 
i'll try to implement the changes into the Irony mod Merge as best as i can, i'll report back
מיקרו-מכונות  [开发者] 2024 年 10 月 8 日 上午 6:26 
@Nabu OK, thanks again.վ'ᴗ' ի
Nabu 2024 年 10 月 8 日 上午 10:42 
i'm sorry, do you mind telling me which file got modified ? I'm still getting the wandering into the distance and not surveying bug with the Abyssal Refractor
Nabu 2024 年 10 月 8 日 下午 3:18 
Coming back to this after some more testing, it does excavate correctly.
Its the survey part of the ship that gets stuck at 0% and never start.
Also the ship does not appear in the UI, nor as a civilian or as a military ship
Besides that, amazing job!
מיקרו-מכונות  [开发者] 2024 年 10 月 8 日 下午 8:23 
@Nabu
Researching still stuck??:steamsad:
I found the problem in common/ship_sizes/TAC_contract_ship_size.txt yesterday, after copying other modder's battle science ship code, I tested it, it worked......
Have you updated? I tried again before writing this reply,It behaves normally....

So mysterious.......╯︿╰
Nabu 2024 年 10 月 8 日 下午 11:46 
yea i've checked the files, and IMM picked up the changes. But no luck in surveying yet.
I will probably work fine if i start a game from scratch
Spinnie Fishie 2024 年 11 月 19 日 下午 3:36 
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.
最后由 Spinnie Fishie 编辑于; 2024 年 11 月 19 日 下午 3:37
RtcPbcHr 2024 年 12 月 22 日 上午 11:51 
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.


I'm also having this issue still

It's really easy to go into the files and just remove the "-" on each component in the meantime
最后由 RtcPbcHr 编辑于; 2024 年 12 月 22 日 下午 12:11
מיקרו-מכונות  [开发者] 2024 年 12 月 23 日 上午 7:05 
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.

emmm, these damage numbers just fake, when ships enter battle the ture damage number is
between 0 - 2500, you can just use these weapons normally, I design these numbers for some...emmm...special use.

They just work well, i don't want to change it now.:steamhappy:
CDS 2024 年 12 月 29 日 上午 11:33 
This mod is crashing the game if i do not Interact with the structure soon enough.
< >
正在显示第 1 - 13 条,共 13 条留言
每页显示数: 1530 50