Stellaris

Stellaris

THE ABYSS CONTRACT [深渊契约]
מיקרו-מכונות  [udvikler] 26. juni 2024 kl. 10:10
BUG REPORT---错误反馈
-大家如果遇到mod中存在bug可以在这里进行反馈

-You can report bugs here.
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qwertyuiop181813 9. sep. 2024 kl. 20:50 
P槽,G槽,X槽的伤害都填成负数了,导致实战几乎打不出伤害,可惜了那么华丽的特效
Nabu 7. okt. 2024 kl. 7:04 
i'm dumb and made a mistake. Copy paste from delete comment in the wrong section:

"is there a reason my science vessel "Abyssal Refractory" is not acting up as a science ship ?
It is armed, speedy but its not capable of doing what a normal science ship is supposed to do, aka surveying and excavating archeo site.

I'm not sure how to correctly report this bug, i'll subscribe to the comment chain and see what and how i can help with it.

I do use other mode with this"
Sidst redigeret af Nabu; 7. okt. 2024 kl. 7:05
מיקרו-מכונות  [udvikler] 7. okt. 2024 kl. 11:32 
@Nabu
Thanks for support.
It‘s bug!!
Trying to fix it......

=======================
FIXED!! XD
Sidst redigeret af מיקרו-מכונות; 7. okt. 2024 kl. 11:50
Nabu 8. okt. 2024 kl. 6:23 
i'll try to implement the changes into the Irony mod Merge as best as i can, i'll report back
מיקרו-מכונות  [udvikler] 8. okt. 2024 kl. 6:26 
@Nabu OK, thanks again.վ'ᴗ' ի
Nabu 8. okt. 2024 kl. 10:42 
i'm sorry, do you mind telling me which file got modified ? I'm still getting the wandering into the distance and not surveying bug with the Abyssal Refractor
Nabu 8. okt. 2024 kl. 15:18 
Coming back to this after some more testing, it does excavate correctly.
Its the survey part of the ship that gets stuck at 0% and never start.
Also the ship does not appear in the UI, nor as a civilian or as a military ship
Besides that, amazing job!
מיקרו-מכונות  [udvikler] 8. okt. 2024 kl. 20:23 
@Nabu
Researching still stuck??:steamsad:
I found the problem in common/ship_sizes/TAC_contract_ship_size.txt yesterday, after copying other modder's battle science ship code, I tested it, it worked......
Have you updated? I tried again before writing this reply,It behaves normally....

So mysterious.......╯︿╰
Nabu 8. okt. 2024 kl. 23:46 
yea i've checked the files, and IMM picked up the changes. But no luck in surveying yet.
I will probably work fine if i start a game from scratch
Spinnie Fishie 19. nov. 2024 kl. 15:36 
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.
Sidst redigeret af Spinnie Fishie; 19. nov. 2024 kl. 15:37
RtcPbcHr 22. dec. 2024 kl. 11:51 
Oprindeligt skrevet af A Timelost Dial-Up Modem:
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.


I'm also having this issue still

It's really easy to go into the files and just remove the "-" on each component in the meantime
Sidst redigeret af RtcPbcHr; 22. dec. 2024 kl. 12:11
מיקרו-מכונות  [udvikler] 23. dec. 2024 kl. 7:05 
Oprindeligt skrevet af A Timelost Dial-Up Modem:
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.

emmm, these damage numbers just fake, when ships enter battle the ture damage number is
between 0 - 2500, you can just use these weapons normally, I design these numbers for some...emmm...special use.

They just work well, i don't want to change it now.:steamhappy:
CDS 29. dec. 2024 kl. 11:33 
This mod is crashing the game if i do not Interact with the structure soon enough.
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