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1. Use `entityQuery` to query for projectiles within the radius of your slash.
2. Use `world.polyContains()` on the queried projectiles with the hurtbox to check if a projectile is parried.
Dragon dash: set a damage area from origin to destination. Projectile should deal no more damage, and only fire for purposes of visual effects.
im bad with json stuff so i just unpacked the mod and trying to change the sprites to The Only Thing I Know For Real from the stars above terraria mod and some sfx to red so it matches the blade
also where is the swoosh? where can i edit sprites of it
not sure myself, haven't worked with sprites bigger than what was given yet, but according to a fellow modder you had to offset the thing
the swoosh is just
its my first time modding something on starbound and trying to upload mod in workshop. Could ya help me when you will be free with finding out how to edit sprites easier and later uploading to workshop? Trying to learn by myself is very hard. I want to upload later that skin/resprite of katana fifteen to workshop (ofc also i will credit everyone who needs to be credited). Can add on discord
For easy sprite editing I personally use Aseprite but there exists Libresprite, which is free but may have dated features
If you wanna do what you wanna do I recommend making a patch file for
that changes the "animationParts" field; (and the "icon" field, so that the inventory icon changes look too)
i.e. make a file named katanafifteen.activeitem.patch in the same directory as katanafifteen.activeitem and edit the patch file - refer to https://json-patch-builder-online.github.io/