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Edit: Wait. Hm. The Sledgehammer (Human T1 Hammer) can be aimed, but the Regular Broadsword (Human T1 Broadsword) cannot. Maybe this should have gone in the Bug Reports forum.
Hi, thanks for the feedback.
Unfortunately I am not familiar with that mod, but I will look into compatibility.
I know in vanilla broadswords are not aimable, but if that mod alters vanilla assets it should have the intended effect as I used no custom scripts on weapons actual workings. As such, there should be no conflict.
Will have a look into that mod and what may be causing issues, thank you.
I have located the issue, and it will be patched in the next update.
The issue was the default code I had copied had disabled rotation/flip by default. I am working on removing that coding now.
Thanks for the report!
This issue should now be fixed in V 2.1.0, as per my testing. If you encounter any issues, please let me know and I will attempt to correct them.
You're welcome!