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Like, how about making hammer slash attack instantly destroy any shields? Kind of how combat in minecraft works, where you can block pretty much any damage with your shield, but take a slash from a player with an axe, and your shield is instantly dead.
And so on it goes, basicly. You can make moves that would stagger oponents, or make some harpoon-like mechanics that would allow for crowd control, or a long-term mines that would actualy allow ambush tactics (btw can you, like, triple remote mine's existing time, please? Right now they dissipate in about 30 sec. or so).
But it all boils down to "how well you can code"
the low armor stat but high other stat stuff sounds interesting enough
as far as i can tell, these being on armors is a placebo in place for the devs not having a proper progression system, like terrarias heart and mana increasing items
https://starbounder.org/Doom_Lord%27s_Set
ive had this kind of discussion with GiC, theres nothing fun about good endgame stuff based on pure rng in starbound, its not fun or rewarding but just...frustrating