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the only reason i didnt use hammers and axes was actually the time to charge,
meanwhile spears became more of a stab, hold for a slight second to add the swipe dmg, rinse repeat.
I also agree that the shields were... a small one hit buffer between you and taking a fraction of health... tbh that was a little worded but yknow what i meant
Shortswords however, I could use INSTEAD of daggers because the "auto-repeat-fire"
and if I dual wielded them I could absolutely decimate anyhing via dmg and kb-lock
its nice to know that someone saw a way to improve the weapon usage
Would electrical enemies be less affected by bullets?
Would they just be overall weaker?
Another option would be to re-write the entire system into something rock-paper-blades-like, where certain types of weaponry deals more damage agains certain types of armor, but next to none to other types. We have damage types in the game already, so you can clearly say that is what devs were going for, but abandoned halfway for some reasons.
So, at the end of the day, big number wins. You can change some other weapon to give out bigger number, but in doing so you'll just shift the meta from one BFG to another BFG. Starbound isn't a tactical shooter where type of damage would've need to be taken into consideration, and there isn't any leaderboards for PvP-lovers to be bothered with tactic play.
Also, broadswords are useless crap. Spears rule.