Starbound
Evolved Weapons System (DEPRECATED)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
SirBucketKicker  [desarrollador] 15 FEB 2022 a las 17:09
SUGGESTIONS
It'll be unlikely that I'll add any drastically new features due to a lack of available time to mod, but i'll still remain open to suggestions.
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Mostrando 1-9 de 9 comentarios
ATTA 16 FEB 2022 a las 1:17 
Im going to SHOT
TheNinjaPostman 29 ABR 2022 a las 20:18 
an id guide
SirBucketKicker  [desarrollador] 10 MAY 2022 a las 20:00 
Publicado originalmente por TheninjaPostman:
an id guide

Apologies for the late response, but what do you mean by an “ID guide”? There really aren’t too many IDs to sort through, all items/effects/projectiles can be found easily when you unpack the mod.
GOLD SHARK 24 SEP 2022 a las 14:21 
not to be a pain in ass but are you planing to at some point figure out how to set up mag repacking? I see 2 ways to do it in my feeble mind.1 item called empty mag and then go to your player crafting with a 'long craft time' to not make the workbenches GIC provides any less useful as I think the munitions bench would have a speed loader somewhere. Or just add the crafting recipe to the player's craft menu but it takes longer to make.
Although it's likely a massive waste of time so sorry if bother you keep up the good work I'm having alot of fun already so i can wait too see more

edit:i forget to add a ('t) at the end of that can but I'm not gonna fix instead dumb edit
Última edición por GOLD SHARK; 24 SEP 2022 a las 14:23
TwinIndifferent 18 MAR 2023 a las 7:44 
Random weapon simple-patch to make guns use same system.
- Instead of energy ballistic guns will have various amount of ammunition for their class.
- Universal reloading animation and ammo clip for most guns, shells for shotguns and casings for sniper rifles.

Because vanilla guns suck right now and not much people tried to overhaul it, but also having modern IRL weapons in sci-fantasy game looks weird af.
SirBucketKicker  [desarrollador] 18 MAR 2023 a las 7:59 
Yeah, that's a good idea. I've thought about something similar but never gone and executed it before.

However, I'd likely pack it into a standalone mod rather than shoving it in with EWS itself, as this is mod is only supposed to be a framework/engine. Also keep in mind randomly generated reload animations could look odd at times, so that issue also prevented me from developing this idea.

This could exist sometime in the future, but unlikely to be in the near future. Good points though, cheers.
TwinIndifferent 19 MAR 2023 a las 0:04 
Publicado originalmente por SirBucketKicker:
Yeah, that's a good idea. I've thought about something similar but never gone and executed it before.

However, I'd likely pack it into a standalone mod rather than shoving it in with EWS itself, as this is mod is only supposed to be a framework/engine. Also keep in mind randomly generated reload animations could look odd at times, so that issue also prevented me from developing this idea.

This could exist sometime in the future, but unlikely to be in the near future. Good points though, cheers.
Yuh, standalone is the best choice, considering there is a lot of vanilla style purists.

For randomly generated reloads, you could try to use spinning weapon for pistol type weapons and holding the barrel upwards, like guitar for any two-handed weapon. No need for hand animations!
DejectedAngel 24 NOV 2023 a las 16:12 
Headshots?, maybe with a random chance to fire and get headshots winch deals X2 damages and the more EWS Accuracy you have the more chance to headshot you get
Nuko - San 19 FEB 2024 a las 15:58 
One of those for FU?
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