Starbound
Evolved Weapons System (DEPRECATED)
 Acest topic a fost fixat, deci probabil este important
SirBucketKicker  [dezvoltator] 15 febr. 2022 la 17:09
SUGGESTIONS
It'll be unlikely that I'll add any drastically new features due to a lack of available time to mod, but i'll still remain open to suggestions.
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ATTA 16 febr. 2022 la 1:17 
Im going to SHOT
an id guide
SirBucketKicker  [dezvoltator] 10 mai 2022 la 20:00 
Postat inițial de TheninjaPostman:
an id guide

Apologies for the late response, but what do you mean by an “ID guide”? There really aren’t too many IDs to sort through, all items/effects/projectiles can be found easily when you unpack the mod.
GOLD SHARK 24 sept. 2022 la 14:21 
not to be a pain in ass but are you planing to at some point figure out how to set up mag repacking? I see 2 ways to do it in my feeble mind.1 item called empty mag and then go to your player crafting with a 'long craft time' to not make the workbenches GIC provides any less useful as I think the munitions bench would have a speed loader somewhere. Or just add the crafting recipe to the player's craft menu but it takes longer to make.
Although it's likely a massive waste of time so sorry if bother you keep up the good work I'm having alot of fun already so i can wait too see more

edit:i forget to add a ('t) at the end of that can but I'm not gonna fix instead dumb edit
Editat ultima dată de GOLD SHARK; 24 sept. 2022 la 14:23
Random weapon simple-patch to make guns use same system.
- Instead of energy ballistic guns will have various amount of ammunition for their class.
- Universal reloading animation and ammo clip for most guns, shells for shotguns and casings for sniper rifles.

Because vanilla guns suck right now and not much people tried to overhaul it, but also having modern IRL weapons in sci-fantasy game looks weird af.
SirBucketKicker  [dezvoltator] 18 mart. 2023 la 7:59 
Yeah, that's a good idea. I've thought about something similar but never gone and executed it before.

However, I'd likely pack it into a standalone mod rather than shoving it in with EWS itself, as this is mod is only supposed to be a framework/engine. Also keep in mind randomly generated reload animations could look odd at times, so that issue also prevented me from developing this idea.

This could exist sometime in the future, but unlikely to be in the near future. Good points though, cheers.
Postat inițial de SirBucketKicker:
Yeah, that's a good idea. I've thought about something similar but never gone and executed it before.

However, I'd likely pack it into a standalone mod rather than shoving it in with EWS itself, as this is mod is only supposed to be a framework/engine. Also keep in mind randomly generated reload animations could look odd at times, so that issue also prevented me from developing this idea.

This could exist sometime in the future, but unlikely to be in the near future. Good points though, cheers.
Yuh, standalone is the best choice, considering there is a lot of vanilla style purists.

For randomly generated reloads, you could try to use spinning weapon for pistol type weapons and holding the barrel upwards, like guitar for any two-handed weapon. No need for hand animations!
Headshots?, maybe with a random chance to fire and get headshots winch deals X2 damages and the more EWS Accuracy you have the more chance to headshot you get
Nuko - San 19 febr. 2024 la 15:58 
One of those for FU?
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