Stormworks: Build and Rescue

Stormworks: Build and Rescue

Explorer Cruise Ship - Spirit of Expedition
Creaghalls  [开发者] 2022 年 2 月 1 日 下午 5:04
Creation Suggestions
Anything you think the ship could benefit from
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正在显示第 1 - 15 条,共 26 条留言
glefbolb 2022 年 2 月 1 日 下午 5:11 
Maybe after the ship is half sunk the power goes out.
Maybe you can use the weapons DLC and use the dlc's guns and explosion to sink it.
Maybe the furniture's like chairs and tables will move and float in the flooded room.
ThatOneGuy1917 2022 年 2 月 1 日 下午 5:27 
Maybe I could edit it with sideloaders for your rhib, then share it with you so, you can have credit.
Creaghalls  [开发者] 2022 年 2 月 1 日 下午 5:49 
引用自 Swerve357
Maybe I could edit it with sideloaders for your rhib, then share it with you so, you can have credit.
If you wanna try it go ahead, I dont think the ship will manage it tho
Creaghalls  [开发者] 2022 年 2 月 1 日 下午 5:51 
引用自 glefbolb
Maybe after the ship is half sunk the power goes out.
Maybe you can use the weapons DLC and use the dlc's guns and explosion to sink it.
Maybe the furniture's like chairs and tables will move and float in the flooded room.
I could make some furniture mobile but not all of it as the amount of physics body’s that would create would slow the game down majorly. There is a small armoury in a safe cabinet on the bridge. I will look into a system that would cause power to drop when the ship is sinking
shaun.sanislo 2022 年 2 月 3 日 下午 1:39 
add a sink button please
glefbolb 2022 年 2 月 3 日 下午 4:31 
mate i'm just gonna speak for the creator here so the creator doesn't have too..

there already is a sink button!
midget idiotic penguin 2022 年 2 月 3 日 下午 5:38 
where is the sink button?
glefbolb 2022 年 2 月 3 日 下午 6:42 
Its in on the bridge on the back wall hidden
meloeh 2022 年 2 月 3 日 下午 7:03 
I aere:steamthumbsup::steamthis:
ArestoVICH 2022 年 2 月 8 日 上午 5:33 
Waterlight doors not closing
Creaghalls  [开发者] 2022 年 2 月 8 日 上午 7:29 
引用自 Nazi Dead Inside
Waterlight doors not closing
Need more details
glefbolb 2022 年 2 月 8 日 下午 4:59 
Possibly an easier way to start the ship. like one button that starts and prime's everything to immediately start driving, or something like that.
Sculky 2022 年 2 月 10 日 上午 11:27 
i just want more realistic sinking for sinking ship survival for exsample make the funirture connected to a magnets so that a fire would break it and they would move around :steamthumbsup:
Creaghalls  [开发者] 2022 年 2 月 10 日 下午 12:23 
引用自 Tyrannusarus rex
i just want more realistic sinking for sinking ship survival for exsample make the funirture connected to a magnets so that a fire would break it and they would move around :steamthumbsup:
This could be added but would be very limited as the extra physics entities would only add to the already physics heavy ship
WeeWoo 2022 年 2 月 27 日 下午 1:09 
someone tell me how to get the ship going. after i start the engines i go to the bridge and turn on the instruments. after i go to the helm and i input the ap coordinates. it does not work. i cancel ap and turn the throttle up manually. it does not work. then out of nowhere, the ship ♥♥♥♥♥♥♥ EXPLODES!!! tell me what i am doing wrong.
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