安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Example : Binding the weld tool and the nocollide tool to one tab on the menu like normal,
when the tool is selected you may then press a bindable key (In this example we hit h )
it then sends a command to use whatever combination of tool you have choosen then switches back to the gravity manipulator,
So again in this case it would send one command to weld once then nocollide the prop all in one go no extra tools needed as this would alow the use of creating macros for any tools you have.
another example would be to add presets like normal
(example tire speed 1000, hoverball keybinds, thruster force ect,
into radial macros, saying multiple sets of all yours tools and settings and even allow for simultanious multi tool usage through macros and more things i havent fleshed out yet.
i dont expect you to drop everything and code all this, its just a brainstorming idea for you to reflect upon.
I eagerly await Source 2 and the now confirmed VR Supported Gmod 2.
Hope GB_Radial ports well to source 2.
Thank you again for your time and efforts.