Space Engineers

Space Engineers

AiEnabled v1.9
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jTurp  [开发者] 2021 年 9 月 8 日 下午 3:59
MES / EEM Integration
Hello! I've seen a number of folks asking about MES integration both on here and on Reddit / YouTube. Please know that MES has hooked AiEnabled into the new Modular Encounters Systems via the below addons!

Robot Raider Pods
Victims of Clang

Head on over there for all of your random encounter needs :)


Also, Thraxus has mentioned that he intends to integrate AiEnabled into the [EEM] Exploration Enhancement Mod in the near future, so you'll have your choice of exploration mod very soon!
最后由 jTurp 编辑于; 2021 年 9 月 10 日 下午 9:04
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STOKED 2021 年 9 月 9 日 上午 5:20 
Hey, this is fantastic. Though, I had a look at MES and the Wiki they have and currently there isn't any information on how to configure this or how it actually works. Is this an automatic thing or does this need to be written/coded to work?
Meridius_IX / Lucas 2021 年 9 月 9 日 上午 9:22 
I’m still working on the documentation, along with smoothing out a couple bugs. Hoping to get it all updated in the next couple days.
jTurp  [开发者] 2021 年 9 月 9 日 上午 11:24 
My apologies for the confusion, I thought Lucas had already published his update - thanks for clarifying!
jTurp  [开发者] 2021 年 9 月 10 日 下午 9:03 
MES integration is in! Check the links in the main message for details!
Matra 2021 年 9 月 12 日 下午 5:40 
Can the spawned units be added to existing MES encounters without spawner buildings? For example, adding a zombie crew to a ship without adding the spawner and some code to create X zombies on load.
jTurp  [开发者] 2021 年 9 月 12 日 下午 5:46 
引用自 Matra
Can the spawned units be added to existing MES encounters without spawner buildings? For example, adding a zombie crew to a ship without adding the spawner and some code to create X zombies on load.

There is a How to Mod section in the mod page description. There is an API for modders to use if you want to write your own encounter mod. MES is using the API in the above linked items.
Lmecha 2021 年 10 月 27 日 上午 7:11 
what about special buildings for a spooky and jump scare type encounter when too deep inside the craft and/or building for Halloween?
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