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报告翻译问题
as every block needs to be manually added to theyre databanks so they know what to do with them blocks not present in there can cause issues. vanilla blocks already present prior to the fieldwork update where no problem for me so far besides a hickup every now and then but they where able to recover from it.
Maybe they need oxygen or power, because sun radiation is deactivated on my server.
Thx a lot if you find the issue <3
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2769217732
when its ready to drop.
For now tho, I'll start any game through a backup and if there are two with the same time stamp I'll select the second option, I tested it 5 times and got 100% score on it
sounds for me like it might be related to the saving system and could be something that might need som changes from keen, though cant tell for sure.
It looks like its the exit save that, somehow messes up this mod, oddly enough a backup with the same time-stamp is slightly bigger MB wise and still holds the Mod active.
I installed a AIEnabled with all dependencies together with some quality of life Mods, added MES and a couple of Mods that run off of it started up de game and all is running well.
Until after a while (and a couple of auto saves and/ or manual saves) AiEnabled is just... disabled.
Its not showing in Mods options list (Enter-F2).
When I reload a previous save from a 'backup save' from say 7min's earlier its back up again.
Same if I reload from a manual save.
from testing around it looks like its related to food and radiation that came with the apex survival update but you can also suffocate all but the dog if you wait long enough from my testing.
what is clear atm that wasnt happening before the apex survival update and thus i would say its related to it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2769217732
outgoing from other sit has to do with the apex survival update.
if you can provide informations about it to expand the avaible data i would suggest joining the discord linked in the moddescription and provide the data there.
Going to create a new world and see if it works without any other mods installed and test
also is there a way to get more engineers per player?
chipstix is working on a mod to run with aie for creatures on planets, though its been in the works for just a few days and so far some things didnt go as intended from the looks of it, but they do have meat and its as far as i can tell mostly the spawning side that needs some tuning.
for no other apparent reason.
or maybee build something into aie itself in case no other creature spawner is used.