Space Engineers

Space Engineers

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[EEM] Exploration Enhancement Mod
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Type: Mod
文件大小
发表于
更新日期
387.779 MB
2015 年 10 月 8 日 上午 5:27
2023 年 10 月 3 日 上午 9:45
67 项改动说明 ( 查看 )

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[EEM] Exploration Enhancement Mod

在 LeonserGT 的 1 个合集中
Contributions to EEM
178 件物品
描述
A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more!

Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique!

Join our discord server: https://discord.gg/NEsk3vtgpx

What's new in this mod?


You're able to trade using new item "credits" as currency. For now it's just physical item in your inventory, without mass or volume.
Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police.
Trading is made with in-game script by Mahtrok and his Project Exodus. Two types of trade ports: retail (personal use by hands) and commercial (with ship). Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Bought items will be thrown out of trading port connector into your ship or near you. Click "cancel" to extract your money from user's credit via connector.
Follow trade route waypoints near one station to find trading another trade station!


You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). Or better run, because they shoot first, then ask questions. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Damaged police ships can and will call for reinforcements.


Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). They always fly in wings or operative groups, including frigates and destroyers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. No joking.


More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. It is almost impossible to find them all for a sole player!


A lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. Capturing cargoship now is more challenging, but also well rewarded. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport.


More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance.


WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!

[CIVL] Civilian - friendly
[SEPD] Police - neutral
[UCMF] Military Forces - neutral
[ISTG] Independent Traders - friendly

Player made NPC factions:
[MMEC] 'Medveds' Military Elite Corporation - hostile
[AMPH] Amphion Corporation - neutral
[KUSS] KUS Shipyards - neutral
[HS] Hyperion Systems - neutral
[MA-I] Mahriane Industries - friendly
[EXMC] Extraterrestrial Mining Corporation - friendly

Factions has stations, cargoships and their own security squads.


Respawnships were updated to match new vision from survival update. They all equipped with survival kits and minimalistic layout otherwise.

Planetary drop pods replaced with simple rover, so you can drive around and find your spot to settle.

All content is based on workshop items marked with "Exploration" tag, all of them are modless.

Why? Because content quality is so much higher, when create with love and passion by many authors. Because one person is not able to fill entire mod with high-quality blueprints alone. Because, YOU, dear contributors, made a hell of a job and creations that good MUST find its meaning in game :)

Thanks again to all of authors, whose creations were used in this mod!
All authors with links can be found in a collection:
LIST OF USED ASSETS IN EEM

CREDITS:
Thraxus - programming: entire core functionality and currently most of EEM functionality is supported by him;
Mahtrok - in-game scripting: whole trading routine, author of Mahriane and EXMC factions;
Skleroz - in-game scripting: advanced AI script, other minor scripts;
Maxyall - artist & writer: commercial LCDs designer, author of all logs, stories and mini-scenarios;
Cheetah - programming: AI, advanced security, faction relations;
Digi - programming: cleaner script, programming support;
Nukeguard - 3d artist: models for piloted cockpits, credits item;
SPECIAL THANKS:
EvanBaxter - assets, loads of moral support;
Alysius - torpedo homing PB script for NPC;
The Witch - custom asteroids;
AssHunter - Sci-Fi LCD textures;

KNOWN ISSUES:
- faction relations will not work to player if he is not in custom faction - create a faction and click "accept peace"!

EEM nicely synergizes with two other mods from me: Vanilla Weapon Rebalance and X3 Soundtrack Mod

Do you wish to support mod?
[www.patreon.com]

Thinking about reupload?
No, you can't reupload EEM. No you can't change EEM. You're free to work with us on EEM if you'd like, but that's about it. Contact Thraxus about your concerns, if you have any.
热门讨论 查看全部(154)
467
2024 年 10 月 18 日 上午 4:37
置顶: FEEDBACK & FAQ
LeonserGT
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5 月 13 日 下午 3:15
置顶: Questions? Comments? General Feedback?
Thraxus
10
2024 年 8 月 3 日 上午 8:47
Trading Post Fails to Work
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8,506 条留言
LoneGunman 11 月 25 日 下午 2:52 
EEM encounters are in space. Have you checked your world's settings to make sure the random encounter density is high? Asteroids don't play a part in encounter density anymore but there is a separate setting for that you can set to increase the number of asteroids that are available.
dmitry7123 11 月 24 日 下午 11:04 
Может кто что подскажет. Пропадают случайные встречи. Второй раз генерация астероидов пропала тоже. Дважды пытался заново начать, мой алгоритм:
1. Возрождаюсь на планете, все работает, строюсь, вылетаю в космос - тишина.
2. Возрождаюсь в космосе, все работает, перевозрождаюсь на планете, все работает, строюсь вылетаю в космос - опять тишина.
Пробовал совет "двигайтесь" - не помог.
Выглядит так, будто во время выхода в космос игра не может переключить генерацию на "космическую", но и "планетарная" выключается.
LoneGunman 11 月 4 日 上午 11:18 
Right, I forgot about that update. I think there's a separate encounter frequency slider or something now? Random Encounter Density.
Thraxus  [作者] 11 月 4 日 上午 7:16 
With MES, MES frequency will determine spawn rates. Without MES, Encounter Density will control EEM's rates (used to be asteroids, but Keen changed that a while ago).
GadenKerensky 10 月 29 日 上午 9:38 
So, if I want the game to spawn things a little bit more frequently, up the density from the default? Does it matter if MES is also installed?
Kachiburik 10 月 29 日 上午 7:45 
Этот мод ломает отношения с фракцией из другого ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3437940110&searchtext= ) мода. ПО дефолту они враждебные но этот мод постоянно скидывает их в положительное значение и даже если объявить войну то после перезагрузки мира все ровно отношения скидываются на положительные. Это можно как-то пофиксить?
LoneGunman 10 月 29 日 上午 3:05 
Yes and no. EEM just adds encounters, etc. It still relies on the vanilla (or if you're using it, MES) to determine how often encounters and such are generated. So, if you increase density, you'll get more encounters, closer together. But the mod doesn't make that work differently.
GadenKerensky 10 月 29 日 上午 1:19 
Do Encounter Density options affect EEM?
LoneGunman 10 月 20 日 上午 10:16 
@L1quID: You can start a new world OR use it with an existing world. Both are fine.
L1quID 10 月 20 日 上午 7:12 
А нужно начинать новую игру? Или он работает и со старыми сохранениями?