tModLoader

tModLoader

Magic Storage
Magic Storage Withdraw Bug: Selected Item Modifier Not Withdrawn
I've encountered a bug with Magic Storage.
When I have several of the same item in storage, but with different modifiers (for example, two "Legendary Swords," one with "Legendary" and one with "Broken"), and I try to withdraw a specific one, the system doesn't always withdraw the item with the modifier I selected.

Additional info:

tModLoader: v2025.6.3.0

Terraria version: v1.4.4.9

Magic Storage version: v0.7.0.9

Single Player / Multiplayer: Single Player
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absoluteAquarian  [开发者] 8 月 5 日 上午 11:50 
Huh, that's odd. I'll put it on the list of things to investigate for the next update.

Would you mind finding a minimal mod list that causes this issue to occur? Meaning, the smallest subset of your mod list.
最后由 absoluteAquarian 编辑于; 8 月 5 日 上午 11:51
strider_blue 8 月 6 日 上午 8:35 
Here Other Mod list which I use:

Enemies drop Biome Creates v0.1
Colored Damage Types v1.8.5
Boss Cursor v3.0.0
Ore Excavator v0.8.9
AlchemistNPC Lite v1.9.8
Calamity Mod Music v2.0.5
Calamity Mod v2.0.5
Begone, Evil v1.3.0.2
Fargo's Mutant Mod v3.3.6.2
No Pylon Restrictions v0.1.3.7
Magic Builder v1.4.4.12
Autofish v1.2.1
Modular Base v0.1.12
Boss Checklist v2.2.3.1
Stackable Pet, Mount, Vanity and Hook Items
Recipe Browser v0.10.12
absoluteAquarian Utilities v1.0.6.2

Thank you.
Tyros 8 月 7 日 下午 3:53 
If I had to take a guess, try removing the Stackable Pets mod. i would guess that it implements some kind of code (to make pets and such stack) that Magic Storage interacts with weirdly.
absoluteAquarian  [开发者] 9 月 15 日 下午 9:26 
After investigating, it turns out that the "item withdraw from storage" logic was ignoring the prefixes on items. This will be fixed when I get around to releasing the next update.
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