tModLoader

tModLoader

Magic Storage
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更新于:9 月 21 日 下午 9:32

v0.7.0.11
- Fixed a bug that caused the Crafting Interface to fail to sync to multiplayer clients, which also caused tile corruptions

更新于:9 月 21 日 下午 8:00

v0.7.0.10
- Fixed a bug where the Aether Interface wouldn't consume items from the Configuration Interface's modules
- Fixed a bug where the tabs in the UIs would be grossly misaligned, causing them to appear outside of the UI bounds and be unclickable (Thanks to @guardboi for helping me debug the issue!)
- Fixed a bug in Item Selling Mode where the reported coins and sold item counts didn't match the actual results
- Fixed a bug in the rendering logic for the "NPC spawn" reports in the Aether Interface
- Fixed a bug that caused certain options in the Configurable layouts to crash the game when clicked
- Fixed a bug where the general (pink) filter options were ignored in the Crafting UI when the UI was refreshed after crafting an item
- Fixed a bug where item prefixes were ignored when withdrawing items from the Storage UI, often resulting in the wrong item being withdrawn
- Fixed a typo in the text for the Census housing requirements
- Fixed an oversight that caused the "/msaudit" command to sometimes do nothing
- Improved compatibility with mods like "Fargo's Dirt Craft" by allowing Storage Cores to be craftable
- Added a new text prompt to the popup for setting the quantity of an item to sell via Item Selling Mode
- Added proper sorting order in Journey Mode's research feature for most Magic Storage items
- Items that fail to render are now displayed as an "error" item instead of causing the UI to break entirely
- Items that fail to be read by a multiplayer client are now displayed as an "error" item instead of disappearing
- Updated the localization files
- Updated outdated recipes in the Automaton's dialogue for the Combined Stations (Tier 3) and Combined Furniture Stations (Tier 2) items

更新于:8 月 3 日 下午 6:33

v0.7.0.9
- Fixed a bug that caused items in Storage Units to fail to sync if their max stack was larger than 65,535
- Fixed a bug where recursion crafting wasn't using the correct amount of ingredients when processing subrecipes
- Fixed a bug that caused recursion crafting to fail to craft recipes that use the Alchemy Table
- Fixed a bug where the Crafting Interface always thought that the modules in the Configuration Interface were always enabled, even when they visually were not
- Fixed some bugs in how Item Selling Mode handled setting the quantities of items to sell
- Fixed an oversight where Item Selling Mode was mistakenly using the "buy price" of an item as its sell value, causing items sold to be worth 5x more than intended
- The logic for checking for Storage Core recipes now happens after AddRecipes, PostAddRecipes and PostSetupRecipes, allowing for reporting of the mod that caused the problem
- Fixed the scale of item reports in the Shimmering Results list
- Fixed the glowmasks for the storage components still rendering even when Echo Coating is hiding the tiles
- Reverted the memory limit for the "Filter New Recently Added Items" filter that was introduced in v0.7 and implemented better netcode for syncing it to clients
- The "Filter New Recently Added Items" filter now shows every item of a given type rather than the first item only
- Split the localization for the Automaton's help tip about Storage Cores across multiple dialogue keys since some of it was being cut off
- Fixed an oversight where clicking the "Next" and "Previous" buttons in the Automaton's dialogue options would sometimes cause them to disappear
- Fixed a bug which caused the "Next" and "Previous" buttons in the Automaton's dialogue options to show up on the last and first pages respectively

更新于:7 月 2 日 下午 9:07

v0.7.0.8
- Fixed the "Show all possible ingredients" control in the Crafting UI
- Fixed a bug that caused recipe recursion to sometimes not recurse through recipes, consuming far fewer materials than were expected
- Attempted to fix the storage connection issues again
- Fixed a bug in the UIs which caused the sorting and filtering buttons to reset when opening the UI, even if the Use default filter config option was disabled
- Fixed a bug that caused the Storage UI to freeze when trying to deposit items into a Storage Access that's not connected to a Storage Heart
- Fixed the underlying pylon-checking code for the Portable Remote Access items
- Fixed a bug that could cause destruction of Storage Hearts and Remote Accesses to partially fail
- Fixed a bug that caused the Sell Duplicates submenu to only initially select 1 of each item duplicate stack
- Fixed a bug that caused Item Selling Mode to sometimes not sell items, even if they were selected to be sold
- Attempted to fix a bug that caused the tabs for the UIs to be significantly misaligned (could not be replicated during testing)
- Fixed a bug that caused custom Storage Cores to mot be able to display their tooltip correctly
- Fixed a bug that caused Remote Accesses to not properly connect to linked Storage Hearts in multiplayer
- Reduced the frequency of the Patreon promotion message

更新于:6 月 28 日 下午 12:16

v0.7.0.7
- Fixed a bug where storage components connected to a Storage Heart aren't properly disconnected, causing them to only be accessible if placing a new Storage Heart at the same position as the previous Storage Heart
- Fixed a memory leak from generating Shimmering reports in the Aether Interface
- Fixed an oversight which caused Mannequins to spam the patreon promotion message
- Fixed a bug where decrafting in the Aether Interface would attempt to consume too many items, sometimes causing the process to fail when it shouldn't
- Fixed a bug where the Aether Interface would only use items with no prefix
- Fixed a bug where the Aether Interface did not respect whether any Stored Ingredients were blocked
- Fixed a bug where destroying a storage component or Connector wouldn't properly unlink storage components no longer connected to the storage network
- Added more optimizations to refreshing the UIs of the Crafting and Aether Interfaces

To see the full change log for v0.7, check this GitHub Gist document[gist.github.com]

更新于:6 月 27 日 下午 6:23

v0.7.0.6
- Fixed a bug which caused newly-placed storage components to not be able to connect to storage networks
- Fixed a bug which caused the Storage Heart to not try to empty items from inactive Storage Units

To see the full change log for v0.7, check this GitHub Gist document[gist.github.com]

更新于:6 月 27 日 下午 4:52

v0.7.0.5
- Added some migration code for worlds created before v0.7.0.5 to force Storage Hearts and Remote Access to check for connected components
- Fixed a mistake that caused the Terra Storage Unit to have a capacity of 400 items instead of the intended 640
- Fixed the auditiing system recording an item ID of "None" for UnitCoreInsert events
- Fixed inserting Storage Cores on multiplayer clients not updating Storage Unit to the inserted core's tier
- Fixed Remote Accesses not recognizing their linked Storage Heart on multiplayer clients until the Storage Heart was opened
- Fixed storage components not recognizing their linked Storage Heart when on a network with a Remote Access
- Fixed an oversight which caused the Hallowed Storage Unit to be uncraftable and the Hellstone Storage Unit's recipes to be duplicated
- StorageAggregator.AppliesToItem() now no longer requires an overridden definition to be executed

To see the full change log for v0.7, check this GitHub Gist document[gist.github.com]

更新于:6 月 23 日 下午 11:55

v0.7.0.4
- Optimized more code using Reflection that had been missed previously
- Fixed a bug that caused empty slots in the Aether Interface's result item slot zone to still play sounds when clicked
- Fixed the Aether Interface not being able to decraft items
- Fixed a faulty code injection that was causing other mods to end up in deadlock, preventing mods from finishing loading
- Fixed Storage Units causing crashes when being destroyed
- Fixed an oversight which caused all storage Storage Upgrade items except for the Demonite Storage Upgrade to be unstackable and have no rarity

To see the full change log for v0.7, check this GitHub Gist document[gist.github.com]

更新于:6 月 23 日 下午 6:38

v0.7.0.3
- Fixed a bug from the Storage Auditing system that caused servers to crash
- Fixed some bugs which caused clicking a button in the Dropdown button layout's dropdown menus to crash the game
- Fixed the Dropdown button layout's dropdowns using the wrong text for the menu caption
- Fixed a bug that caused the Automaton to not be able to display its help dialogue
- Fixed some bugs that caused a Remote Access to forget what Storage Heart it was linked to when loading a world
- Fixed some bugs that caused storage components to not recognize their connected Storage Heart
- Fixed a bug that caused the Show all possible ingredients control in the Crafting UI to freeze the game when clicked
- Removed some error-handling code that was causing upgraded Storage Units to crash the server when destroyed
- Restored legacy save data for backwards compatibility with versions prior to v0.7

To see the full change log for v0.7, check this GitHub Gist document[gist.github.com]

更新于:6 月 22 日 下午 11:17

v0.7.0.2
- Fixed a bug that caused Storage Units to fail to be destroyed properly, resulting in loose corner tiles being left behind
- Fixed the search bars not properly refreshing the UI when reset via right-click while in focus
- Fixed custom Storage Units sometimes not framing correctly
- Fixed a bug caused by the craft result slot of the Crafting UI not being initialized properly

To see the full change log for v0.7, check this GitHub Gist document[gist.github.com]