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报告翻译问题
Please follow the instructions from the [REPORT A BUG] section from the document in the pinned Bugs/FAQ discussion so that I can try to figure out what's going wrong from your client log.
The "Automaton" town NPC mentions the recipes for every storage component, plus it has other useful help tips.
You can just place more Storage Units next to the ones already placed in the storage system.
You've likely recently disabled a mod, or a mod recently removed some "global data" on items. The Item Stacking section of the document in the pinned Bugs/FAQ discussion has instructions on how to find what's causing the items to not stack, as well as how to remove that "unloaded global data" on the items.
I'll need to see more information from your "client.log" file to figure out what's going wrong.
The Google Document in the "Bugs / Frequently Asked Questions" discussion has instructions in the [REPORT A BUG] section on where to find the "client.log" file and where you should send it in the Discord server.
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65
at MagicStorage.UI.States.CraftingUIState.RecipesPage.GetMainZoneItem(Int32 slot, Int32& context) in MagicStorage\UI\States\CraftingUIState.Hooks.cs:line 217
at MagicStorage.UI.NewUISlotZone.SetItemsAndContexts(Int32 count, GetItem getItem) in MagicStorage\UI\NewUISlotZone.cs:line 111
at MagicStorage.Common.Systems.MagicUI.InvokeOnRefresh() in MagicStorage\Common\Systems\MagicUI.cs:line 107
at Terraria.Main.ConsumeAllMainThreadActions() in tModLoader\Terraria\Main.cs:line 14327
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14365
at Microsoft.Xna.Framework.Game.Tick() in
There's a control in the Controls tab for removing all UnloadedGlobalItem data on the items in storage
Please check the Item Stacking section of the document in the pinned Bugs/FAQ discussion. The behaviors regarding that (on Magic Storage's end, at least) weren't changed in v0.7.0.10 nor v0.7.0.11
Make sure that all clients and the server are using v0.7.0.11. The document in the pinned Bugs/FAQ discussion has instructions on how to force mods to update.
If it still happens after doing that, follow the instructions from the [REPORT A BUG] section of that document so that I can try to figure out what's going wrong from your client log.
If the issue is still happening, please follow the instructions from the [REPORT A BUG] section of the document in the pinned Bugs/FAQ discussion so that I can try to figure out what’s going wrong from your client log.
Before v0.7.0.10, the item that now says it failed to load would just not appear on the client.
Please have your friend follow the instructions from the [REPORT A BUG] section of document in the pinned Bugs/FAQ discussion so that I can try to figure out what’s going wrong from their client log.
Please be more specific for what you mean by “cannot access the items”.
Also, have you checked the document in the pinned Bugs/FAQ discussion?
Make sure that both your client and the server are using v0.7.0.11
Your client and/or the server may not be using v0.7.0.11 yet.
The document in the pinned Bugs/FAQ discussion has instructions on how to force mods to update. Do that, then restart the server.
A small hotfix has been released. Please read the Change Notes for v0.7.0.11 to see what was fixed.
I'll look into it further.
After crafting a new one and replacing it, the crafting stations that were in it dont load correctly either, and its not completely usable
Magic Storage has been updated to v0.7.0.10
This update contains bug fixes, QoL additions and more. Check the Change Notes for further information.