Empyrion - Galactic Survival

Empyrion - Galactic Survival

⛔ (OBSOLETE) Reforged Eden 1
Mozetronick 2023 年 12 月 15 日 下午 12:47
The end of the world of solar panels.
In the end, all my accumulated 140,000 energy on capacitors with an indicator of 340+ hours in idle time was immediately consumed in half an hour into 0 energy and even the generators could not save me. They simply exploded and took the life of a vegetable picker before his wages were paid. All my 2 stoves, 4 upgraded constructors, 1 deconstructor and 14 food tables in the off position used to consume so much energy that all 24 solar panels could hold a charge for those long 340+ hours and still continue to charge to the capacitors' limit. This was enough for me to complete production. Now this figure has dropped to a measly 80 hours and has gone into negative territory, not giving any chance to accumulate anything with this maximum number of solar panels at the base located on the equator. These reserves were enough for me to operate absolutely all devices simultaneously for 20 hours, including the teleporter. Now this is only enough for 2 hours and you are guaranteed to have blown up generators. I am extremely dissatisfied with the current situation and the fact that I was left without power, including my backup generator, because... relied entirely on solar energy. Now this is just a dead method and it has become terribly impossible to implement.
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ravien_ff  [开发者] 2023 年 12 月 15 日 下午 1:04 
Please read any of the other comments on this. This is a game bug. We cannot fix it.
Xarq 2024 年 1 月 1 日 下午 12:10 
I got around this bug by adding a bunch of capacitors (around 16) to my space base. I powered down everything and let the batteries get to full. Once they were full I was able to leave everything turned on as normal.

Out of caution I power down all my furnaces, advance constructors and food processors on space base's where I have a farm going and only power up as needed.
Warlords Welt 2024 年 1 月 2 日 上午 2:36 
my bases all run on solar and wind, no problems to date and the base is large. 2 smelting furnaces, 6 improved constructors, 8 small 2 deconstructors, 54 x plants, 16 x 640 k storage and everything works as it should. base is on ocean planet
Nox 2024 年 1 月 2 日 上午 6:44 
Empyrion has always been weird about solar panels and calculating skip time for charge.

It used to be that if you logged in during sunlight you would have full batteries, and if you logged in at night, you would have dead ones every time.

The function of solar panels is not a function of the mod. If it was it would probably work.
OctoberSky 2024 年 1 月 2 日 下午 7:34 
I've had this bug for teleporter bases on planets. I can port in but need to add auxiliary fuel to port out. For manufacturing I rely on space bases within 0.5 AU of the star and this provides a very sustainable 25 kW that never seems to drain regardless of the number of furnaces I can run with a basic extender.
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