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Rapporter et oversættelsesproblem
To
Now I don't think it's crashing anymore since that makes the Rogue Planets in R Systems Lava Planets and the crash is not happening anymore.
This makes me think that it is a problem with the Rogue Planet itself in the EdenRogue Playfield files since it doesn't crash anymore when a Lava planet is displayed instead.
I am continuing to test a bit more to make sure this is the case.
Originally I deleted everything that can spawn in space in the sector also but that didn't help, the only other thing I changed was music to Lava and not any other music presets for the Playfield and now it's not crashing anymore with it being a Lava Planet which is interesting now as I think getting closer to the issue.
I have lowered the maximum number of POIs for rogue planets for the next update to hopefully help with that.
The only way so far to prevent the crash was when I changed the Planet from EdenRogue to another one which was to a Lava Planet then the crashes completely disappeared and I don't get any crashes on other planets even Midnight is fine.
The Logs sometimes spit out interesting things in the console window though.
Have not seen any other problems with the other Playfields yet or Stars.
I am a bit out of ideas of what it could be though, the image of the Planet and effect maybe?
I am not sure how to change the image of the Planet from when you look at it from space.
Rogue Planet [serversgamer.com]
A screenshot of the Planet when I removed as much as I could inside it.
Maybe a video showing the Crash would help and showing it not crash when I changed the Rogue Planet to a Lava Planet.
Single Player as well is effected.
Video of crash
I went to "\Playfields\EdenRogue" also had to delete the playfield_dynamic.yaml.bin and the other .bin file as I think they are cache files as it stopped the Planet from updating with the changes I made.
Inside "playfield_dynamic.yaml" I removed the following and I am not getting any more crashes when warping to the Rogue Planet.
It's something to do with one or more of the Pillar's that is causing a crash when Warping to the Planet.
Think it's pretty much fixed if I find which Pillar is causing the issue if not more than one.
I think it might be all the Pillar code there but I noticed allot of the settings are the same for each one and unsure if that makes any difference.
Appreciate the work you have put in the Scenario and looking forward to Reforged Eden 2.
Oh I noticed something weird in that code you posted the fixed biomes do not have any position listed.
I really don't think that would be a cause of a crash because if a playfield has errors then it wouldn't work for anyone but I'll look into that to make sure that code is fixed.
Those pillars shouldn't be on normal rogue planets, only the starter rogue planets I Believe.
Yes the code in the playfield looks correct, I am sorry I do not know why it crashes you.
You should also crash on the pink tropical planets if this is the cause.
I can test later to see if anything strange happens on those Pink Tropical planets like in my console window.
Is that EdenTropical or EdenTropical2 by any chance?
I also have started the game on Geforce Now and tried to play Reforged Eden as a test and it downloads all the files fresh and it does crash when warping to Rogue Planets too eventually and didn't show any errors in the console window.
The Geforce Now uses different machines and I am sure the crash should happen with many other players too.
It might be a game bug other than a Scenario bug with the Objects or Biomes in the format that has been set for the Rogue Planet that gets generated in the R-Type System area.
When testing and warping to Rogue Planets it doesn't crash every time but most of the time it does and if not I always make sure I warp around to at least 50 or so Rogue Planets until it crashes in the R Type Stars, especially in Drone Territory.
If I was warping to other planets not Rogue that gets generated in R-Type stars if I changed it to spawn a diff one like the Tropical ones even if in a diff system without editing visiting other planets by warping in 1st it seems to be ok even if warping many many times to the same type of Planet.
Would it not be possible to try re create or change the Pillar code to something else?
Just a thought to try fix it. :-).
Even if you can't change it for the Scenario as it looks ok letting me know of something good that I could change it to for my server, to see if it fixes the issue would be good too if you didn't want to remove it totally would also help.