Empyrion - Galactic Survival

Empyrion - Galactic Survival

⛔ (OBSOLETE) Reforged Eden 1
Replica 17. aug. 2023 kl. 7:52
Random Rogue Sector and Rogue Planet Issues
For the RE v1.10 Build 54 latest public version.

I have noticed for months probably over 9 months on different servers and my own including Single Player that in R-Type systems when you warp to a Rogue Sector you might get a freeze crash and kicked back to your desktop.

It is happening randomly and not just me that experiences this problem.

Once it happens there is also a risk of the entire server crashing too which I have experienced when other players are visiting random Rogue Sectors.

However I have noticed very rarely a Rogue Planet when trying to enter it can sometimes have issues also and in one particular case I found one that I was unable to enter.

I am still trying to find logs when it happens and so far I have a Client log of the client crashing as follows after warping to a Rogue Planet Sector not the Planet entry and a crash happened with log details of:

17-12:15:59.654 13_15 -LOG- Unloading playfield 'Ula Gamma [Sun Back]' 17-12:15:59.657 13_15 -LOG- Unloading playfield done (3ms) 17-12:15:59.687 13_15 -LOG- Loading playfield 'Oelzu I Sector' 17-12:16:00.723 13_16 -LOG- [PlanetGen] Total planet generation Oelzu I (Rogue) size 3 took 1034ms 17-12:16:01.242 13_16 -LOG- Playfield 'Oelzu I Sector' with type 'space' and playfield seed 7802478 loaded (1554 ms) 17-12:16:02.176 13_16 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:DroneBaseT1' 17-12:16:02.176 13_16 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_AsteroidRichT1' 17-12:16:02.274 13_16 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:DroneBaseT1' 17-12:16:02.275 13_16 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_AsteroidRichT1' Crash!!!

From the client side afrer warping to a Rogue Planet.

It seems to be severe as there is a chance the server can crash to and I will try to find a log of the server crashing soon and SP.

To reproduce this just visit lots of Random R-Type stars and warp to the Rogue Planet.

And there may be more than one issue even when visiting some of the Rogue Planets.

Also I should mention the log is when warping to the Sector in a ship.
Sidst redigeret af Replica; 19. aug. 2023 kl. 10:58
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Replica 19. aug. 2023 kl. 8:35 
For an update I have been investigating it last night since the logs I don't think are saying much and I have successfully avoided the crash by editing the "SolarSystemConfig_Defines.yaml" file under Random Presets and changing the following,
- Name: Rogue Color: [0.3, 0.3, 0.3] Placement: - InnerSystem MoonProb: '0:1.0' MoonType: [EdenMoonBarren, MoonLava] OrbitType: [DefaultOrbit] Climate: Barren PlayfieldLevel: [10,10] Playfields: - EdenRogue, 1

To

- Name: Rogue Color: [0.3, 0.3, 0.3] Placement: - InnerSystem MoonProb: '0:1.0' MoonType: [EdenMoonBarren, MoonLava] OrbitType: [DefaultOrbit] Climate: Barren PlayfieldLevel: [10,10] Playfields: - Lava, 1

Now I don't think it's crashing anymore since that makes the Rogue Planets in R Systems Lava Planets and the crash is not happening anymore.

This makes me think that it is a problem with the Rogue Planet itself in the EdenRogue Playfield files since it doesn't crash anymore when a Lava planet is displayed instead.

I am continuing to test a bit more to make sure this is the case.

Originally I deleted everything that can spawn in space in the sector also but that didn't help, the only other thing I changed was music to Lava and not any other music presets for the Playfield and now it's not crashing anymore with it being a Lava Planet which is interesting now as I think getting closer to the issue.
ravien_ff  [udvikler] 19. aug. 2023 kl. 11:36 
Rogue planets generate a lot of POIs and that may crash some servers.
I have lowered the maximum number of POIs for rogue planets for the next update to hopefully help with that.
Replica 19. aug. 2023 kl. 14:48 
I have been testing a bit here and edited and made the Rogue Planet with nothing on it and it still seems to crash which I believe the number of POI's may not be the issue.

The only way so far to prevent the crash was when I changed the Planet from EdenRogue to another one which was to a Lava Planet then the crashes completely disappeared and I don't get any crashes on other planets even Midnight is fine.

The Logs sometimes spit out interesting things in the console window though.

Have not seen any other problems with the other Playfields yet or Stars.

I am a bit out of ideas of what it could be though, the image of the Planet and effect maybe?

I am not sure how to change the image of the Planet from when you look at it from space.

Rogue Planet [serversgamer.com]

A screenshot of the Planet when I removed as much as I could inside it.

Maybe a video showing the Crash would help and showing it not crash when I changed the Rogue Planet to a Lava Planet.

Single Player as well is effected.

Video of crash
Sidst redigeret af Replica; 19. aug. 2023 kl. 17:09
ravien_ff  [udvikler] 20. aug. 2023 kl. 7:49 
There's nothing special about rogue planets that would cause a crash unless your PC just has too low specs or something. That could cause a crash on certain planets.
Replica 20. aug. 2023 kl. 8:52 
I have gone deeper and stopped the crashes completely.

I went to "\Playfields\EdenRogue" also had to delete the playfield_dynamic.yaml.bin and the other .bin file as I think they are cache files as it stopped the Planet from updating with the changes I made.

Inside "playfield_dynamic.yaml" I removed the following and I am not getting any more crashes when warping to the Rogue Planet.

- Name: Pillar_1 SpecialBiome: FixedPosition: [ 100, 1000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_2 SpecialBiome: FixedPosition: [ 100, 2000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_3 SpecialBiome: FixedPosition: [ 100, 3000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_4 SpecialBiome: FixedPosition: [ 100, 4000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_5 SpecialBiome: FixedPosition: [ 100, 5000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_6 SpecialBiome: FixedPosition: [ 100, 6000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_6_2 SpecialBiome: FixedPosition: [ 100, 7000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_7 SpecialBiome: FixedPosition: [ 100, -1000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_8 SpecialBiome: FixedPosition: [ 100, -2000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_9 SpecialBiome: FixedPosition: [ 100, -3000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_10 SpecialBiome: FixedPosition: [ 100, -4000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_11 SpecialBiome: FixedPosition: [ 100, -5000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_12 SpecialBiome: FixedPosition: [ 100, -6000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_13 SpecialBiome: FixedPosition: [ 100, -7000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007]

It's something to do with one or more of the Pillar's that is causing a crash when Warping to the Planet.

Think it's pretty much fixed if I find which Pillar is causing the issue if not more than one.
Sidst redigeret af Replica; 20. aug. 2023 kl. 8:53
ravien_ff  [udvikler] 20. aug. 2023 kl. 11:20 
Oprindeligt skrevet af Replica:
I have gone deeper and stopped the crashes completely.

I went to "\Playfields\EdenRogue" also had to delete the playfield_dynamic.yaml.bin and the other .bin file as I think they are cache files as it stopped the Planet from updating with the changes I made.

Inside "playfield_dynamic.yaml" I removed the following and I am not getting any more crashes when warping to the Rogue Planet.

- Name: Pillar_1 SpecialBiome: FixedPosition: [ 100, 1000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_2 SpecialBiome: FixedPosition: [ 100, 2000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_3 SpecialBiome: FixedPosition: [ 100, 3000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_4 SpecialBiome: FixedPosition: [ 100, 4000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_5 SpecialBiome: FixedPosition: [ 100, 5000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_6 SpecialBiome: FixedPosition: [ 100, 6000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_6_2 SpecialBiome: FixedPosition: [ 100, 7000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_7 SpecialBiome: FixedPosition: [ 100, -1000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_8 SpecialBiome: FixedPosition: [ 100, -2000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_9 SpecialBiome: FixedPosition: [ 100, -3000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: - [AridRock01, 0.05, Free] - [AridRock02, 0.05, Free] - [AridRock03, 0.05, Free] # ============================================================== - Name: Pillar_10 SpecialBiome: FixedPosition: [ 100, -4000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_11 SpecialBiome: FixedPosition: [ 100, -5000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_12 SpecialBiome: FixedPosition: [ 100, -6000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007] # ============================================================== - Name: Pillar_13 SpecialBiome: FixedPosition: [ 100, -7000 ] AmbientSound: Mountains Texture: [11, 8, 0.3] UndergroundLayers: - [11, 30] - [9, 2] - [11, 70] - [14, 5] - [15, -1] - [15, 1] Color: [1, 1, 1] Stamps: - AlienMountainBunny_sp, 0.3, 8,3,8,5 # S,d,T,b # All classes Decorations: # - [RockGrey01Large, 0.007] # - [RockGrey02Large, 0.007]

It's something to do with one or more of the Pillar's that is causing a crash when Warping to the Planet.

Think it's pretty much fixed if I find which Pillar is causing the issue if not more than one.
Other vanilla planets use fixed biomes too so not sure why that would cause it.
Replica 20. aug. 2023 kl. 15:46 
I am not sure either it's also fixed the errors that constantly pop up in the Console Window for me and even my friend when I sent him the changes to test it as well.

I think it might be all the Pillar code there but I noticed allot of the settings are the same for each one and unsure if that makes any difference.

Appreciate the work you have put in the Scenario and looking forward to Reforged Eden 2.
ravien_ff  [udvikler] 20. aug. 2023 kl. 17:58 
Oprindeligt skrevet af Replica:
I am not sure either it's also fixed the errors that constantly pop up in the Console Window for me and even my friend when I sent him the changes to test it as well.

I think it might be all the Pillar code there but I noticed allot of the settings are the same for each one and unsure if that makes any difference.

Appreciate the work you have put in the Scenario and looking forward to Reforged Eden 2.

Oh I noticed something weird in that code you posted the fixed biomes do not have any position listed.
I really don't think that would be a cause of a crash because if a playfield has errors then it wouldn't work for anyone but I'll look into that to make sure that code is fixed.
Those pillars shouldn't be on normal rogue planets, only the starter rogue planets I Believe.
ravien_ff  [udvikler] 20. aug. 2023 kl. 19:07 
Oh I see Steam for some reason removed the position from the code block when you post it here. Silly Steam.
Yes the code in the playfield looks correct, I am sorry I do not know why it crashes you.

You should also crash on the pink tropical planets if this is the cause.
Sidst redigeret af ravien_ff; 20. aug. 2023 kl. 19:09
Replica 21. aug. 2023 kl. 1:57 
It does indeed look like Steam removed the code for the position.

I can test later to see if anything strange happens on those Pink Tropical planets like in my console window.

Is that EdenTropical or EdenTropical2 by any chance?
Replica 21. aug. 2023 kl. 16:53 
I have not been able to make it crash by warping to the Pink Tropical Planets assuming this is the one https://serversgamer.com/images/planets/pinktropical.jpg.

I also have started the game on Geforce Now and tried to play Reforged Eden as a test and it downloads all the files fresh and it does crash when warping to Rogue Planets too eventually and didn't show any errors in the console window.

The Geforce Now uses different machines and I am sure the crash should happen with many other players too.

It might be a game bug other than a Scenario bug with the Objects or Biomes in the format that has been set for the Rogue Planet that gets generated in the R-Type System area.

When testing and warping to Rogue Planets it doesn't crash every time but most of the time it does and if not I always make sure I warp around to at least 50 or so Rogue Planets until it crashes in the R Type Stars, especially in Drone Territory.

If I was warping to other planets not Rogue that gets generated in R-Type stars if I changed it to spawn a diff one like the Tropical ones even if in a diff system without editing visiting other planets by warping in 1st it seems to be ok even if warping many many times to the same type of Planet.

Would it not be possible to try re create or change the Pillar code to something else?

Just a thought to try fix it. :-).

Even if you can't change it for the Scenario as it looks ok letting me know of something good that I could change it to for my server, to see if it fixes the issue would be good too if you didn't want to remove it totally would also help.
Sidst redigeret af Replica; 21. aug. 2023 kl. 17:27
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