安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You still need a generator and fuel, even if solar completely covers your power needs.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2550354956/3057366778465573862/
There's something you need to watch out for right now - the fuel bug.
I think there's a vanilla bug that affects RE where, when your ship hasn't used fuel for a long time, something goes wrong. It doesn't calculate fuel right. After you change something like turning on shields or engines, it calculates power usage as if the ship had been using that amount of power for THE ENTIRE TIME.
So like if you're using 50 megawatts of power to charge your shields, the game goes "oh this ship has been using 50 megawatts of power since the last time this guy logged out, I need to use 999,999,999,999,999 fuel now"
if your ship has a lot of solar panels but it's still using a lot of fuel, you might have just got bit by the bug. The solar panels work great. If you check your power usage before you put a small mobile panel on, then check it after, you'll see it went down by 50
Currently, only Bases make use of the second (Storage) stage, and only for Solar Batteries, so we can ignore that here.
What matters, is that your vessel needs Production to work.
Why mobile solars do not count is actually pretty simple, due to game limitations - they do not Produce power, rather they have a negative Consumption.
This means, having mobile solar panels decreases how much Consumption there is for your vessel.
But of course, a vessel still needs Production, which can only be provided by Generators at this point in time.
Because the vanilla game does not have negative Consumption as a mechanic, the developers never thought to add in a "Is consumption zero?" check, because in vanilla, such a thing cant happen.
And if you were making one iron ingot when you left, when you return 10 hours later you will find the constructor has been using power to make one iron ingot continuously for 10 hours