Starbound
Lombax Revival: Rift Edition
Ree McScree  [dév.] 6 aout 2021 à 22h03
Ree's Dungeons
Discussion for talking about my dungeons and posting files so it doesn't clog up the comments.
Dernière modification de Ree McScree; 26 janv. 2022 à 13h37
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Affichage des commentaires 1 à 15 sur 28
Ree McScree  [dév.] 6 aout 2021 à 22h07 
So quick update, I've been without internet for like a month so I haven't been working on the dungeons. I'm also pretty busy with training for my job at the moment so I will get to working on them in probably a couple weeks. Finally feel free to make suggestions, I'll probably port the ones I have first (with a minor redesign) and then move on to making some higher quality stuff.
Kiero Ashkore  [dév.] 9 oct. 2021 à 19h14 
No worries and take your time(Sorry for the very late reply). I'll be truthful, as I did not even notice this section of messages. Guess I should really pay attention more. Anyways, I have no requests at present but I am still very interested to see what you come up with.
Ree McScree  [dév.] 9 oct. 2021 à 19h16 
Honestly I'm kind of just getting started, no worries about the late reply.
Ree McScree  [dév.] 14 déc. 2021 à 19h51 
Well, after an ungodly amount of putting this off, I'm about done. I'm finished with the dungeons, just need to do some dialogue work and maybe a few NPC tweaks. I should have everything done by the end of the week. Here's some images:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2682764352
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2682764394
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2682764449

As a side note, I've found some errors.
[16:07:11.658] [Error] Could not load image asset '/projectiles/guns/sub projectiles/voidblast/voidblast.png:4', using placeholder default.
(AssetException) No such frame 4 in frames spec /projectiles/guns/sub projectiles/voidblast/voidblast.frames
[16:07:11.720] [Error] Could not load image asset '/projectiles/guns/sub projectiles/voidblast/voidblast.png:5', using placeholder default.
(AssetException) No such frame 5 in frames spec /projectiles/guns/sub projectiles/voidblast/voidblast.frames
[16:07:11.785] [Error] Could not load image asset '/projectiles/guns/sub projectiles/voidblast/voidblast.png:6', using placeholder default.
(AssetException) No such frame 6 in frames spec /projectiles/guns/sub projectiles/voidblast/voidblast.frames
[16:07:11.857] [Error] Could not load image asset '/projectiles/guns/sub projectiles/voidblast/voidblast.png:7', using placeholder default.
(AssetException) No such frame 7 in frames spec /projectiles/guns/sub projectiles/voidblast/voidblast.frames

Could be wrong, but it looks like you only have 4 images, but tried to use more.

[16:07:20.638] [Error] Could not load audio asset '/sfx/objects/sleekdoor_open.ogg', using placeholder default.
(AssetException) No such asset '/sfx/objects/sleekdoor_open.ogg'
[16:07:54.737] [Error] Could not load audio asset '/sfx/objects/sleekdoor_close.ogg', using placeholder default.
(AssetException) No such asset '/sfx/objects/sleekdoor_close.ogg'

These files don't exist, maybe just forgot to add them?
Kiero Ashkore  [dév.] 14 déc. 2021 à 20h07 
These look insanely good. I honestly like them. As for the door, not sure. I'll look into it and fix the voidblast error. Thank you so far and great job.
Ree McScree  [dév.] 14 déc. 2021 à 21h00 
Oh shoot, just found another error:
[20:56:23.587] [Error] Could not load image asset '/projectiles/guns/emeron/Lightning1/Lightning1.png:-2147483648', using placeholder default.
(AssetException) No such frame -2147483648 in frames spec /projectiles/guns/emeron/Lightning1/Lightning1.frames
Kiero Ashkore  [dév.] 14 déc. 2021 à 21h34 
Noted and added to the list of things to check out. Thanks so far.
Ganondwarf  [dév.] 15 janv. 2022 à 16h37 
Ok the additional dialogue is now finished. We're finally ready to get it out there!
Ganondwarf  [dév.] 15 janv. 2022 à 16h39 
We have more dungeons and npc tweaks at least to add for later.
Kiero Ashkore  [dév.] 15 janv. 2022 à 22h20 
Ganondwarf a écrit :
Ok the additional dialogue is now finished. We're finally ready to get it out there!
Ah cool. Can't wait to see it.
Ree McScree  [dév.] 17 janv. 2022 à 12h00 
All files have been posted (link in the original discussion post). Also, I found some more errors for you!

[11:34:28.901] [Error] Could not load image asset '/items/active/weapons/emeron/coglauncher/coglauncherFullbright.png:idle.4', using placeholder default.
(ImageException) call to subImage with pos (72, 0) size (24, 12) out of image bounds (95, 12)
[11:34:30.128] [Error] Could not load audio asset '/sfx/objects/grenade1.ogg', using placeholder default.
(AssetException) No such asset '/sfx/objects/grenade1.ogg'

[11:37:01.042] [Error] Could not load image asset '/projectiles/guns/emeron/Lightning3/Lightning3.png:-2147483648', using placeholder default.
(AssetException) No such frame -2147483648 in frames spec /projectiles/guns/emeron/Lightning3/Lightning3.frames
[11:37:05.629] [Error] Could not load image asset '/projectiles/guns/emeron/Lightning2/Lightning2.png:-2147483648', using placeholder default.
(AssetException) No such frame -2147483648 in frames spec /projectiles/guns/emeron/Lightning2/Lightning2.frames
[11:37:10.733] [Error] Could not load image asset '/projectiles/guns/emeron/Lightning1/Lightning1.png:-2147483648', using placeholder default.
(AssetException) No such frame -2147483648 in frames spec /projectiles/guns/emeron/Lightning1/Lightning1.frames
[11:37:46.848] [Error] Could not load image asset '/projectiles/guns/emeron/Lightning1/Lightning1.png:-2147483648', using placeholder default.
(AssetException) No such frame -2147483648 in frames spec /projectiles/guns/emeron/Lightning1/Lightning1.frames
Dernière modification de Ree McScree; 17 janv. 2022 à 12h10
Ree McScree  [dév.] 17 janv. 2022 à 12h09 
Changelog for Dungeons (1.0.0):
-Added a few new blocks that the dungeons use
-Added 2 small bandit camps with Lombaxes and other races
-Added 2 small buildings with friendly Lombaxes
-Added one large planetary dungeon with hostile Lombaxes
-All Lombaxes have custom dialogue and can use weapons/armor from the mod
-All added buildings contain bolts and possibly raritanium

Dungeons can spawn almost anywhere, but are pretty rare. You're most likely to find them on desert or snowy regions.
Also feel free to change up things as you see fit, it's your mod after all.
Ree McScree  [dév.] 17 janv. 2022 à 12h19 
Oh one more thing:
Ganondwarf came up with quite a bit of the dialogue so if you could credit him that would be great.
I also made a FU patch, might be something to link to in the description. You can find it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2683408258

I know I could make these changes myself but I didn't want to do a bunch of stuff without permission.
Kiero Ashkore  [dév.] 17 janv. 2022 à 22h33 
I give you my full permission, as I did before. You and Ganondwarf are both well appreciated for your efforts and I cannot thank you two enough. Of course I would credit Ganondwarf for his own efforts. I am not too creative of a writer so his work is well received. Now I need to figure out how I am going to go about and incorporate the Redux stuff given my prior agreement that I would. I am sure something will come to mind...hopefully.
Ree McScree  [dév.] 18 janv. 2022 à 14h47 
Yeah that will take a bit of work. Good luck, and let me know if you'd like any help with it.
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