Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Red Prussia-Baltic Sea (Realistic Start)
anok_peace  [udvikler] 2. juli 2024 kl. 3:47
Feedback and bugs
Hi, if you have any helpful suggestions or hints about bugs in the map, please share them here.
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Stele 3. juli 2024 kl. 20:43 
Have you reset wear on all factories in last update? I loved idea of most of them being uterly broken and in need of repair before producing anything at profit.
Industrial water well is too close to power plant to be usefull for fabric factory. After couple months of work, polution takes it below 80% purity. Chemical factories are fine, but fabric complains.
Is new water setup better? Maybe a bit. Second purification plant is priority anyway or old town will get no pressure. Heating should work now, we'll se in winter.
Stele 7. juli 2024 kl. 11:05 
POS Max Hoeltz in old town lacks footpath connection for no apparent reason.
Heating network is so so. 150-200% load in covered areas. Above freezing but not comfortable. Fatality rate durting first winter was similar to first months without proper water supply.
anok_peace  [udvikler] 16. juli 2024 kl. 6:38 
Hello Stele,
did your last attempt work? I would definitely appreciate screenshots.
Yes, I reset the wear and tear on the factories, unfortunately they were too far advanced. The description says that they are ready for use. Albeit with restrictions. Unfortunately you can't really control how worn out they are at the start of the game, it keeps going as long as you're building on the map. So they will be more worn out again in the next version.
I have moved the well for the industrial area again in the latest version.
The water supply in general is actually no better. I found the real bottleneck, it is the water tower, which can only supply 240qm water. However, I don't quite understand the water either... It should actually be enough, but it's not.
I'll connect the footpath to the school.
What do you think? Is it too difficult with the undersized water supply and heating? Or is it still fun, even if a few of the inhabitants leave (it should stabilise at some point)?
Stele 16. juli 2024 kl. 11:07 
There is cheat function to age building by a month that does not disable achievements. I used it to ruin them for my playthrough. There is no button to remowe wear but is one to reset it globally and then set for individual buildings. Still tideous.
I don't think water tower is a bottleneck. More so treatment plant not running at full capacity 24/7. After building second one and plugging it to the same tower, I had no further issues. But replacing it with large tower with multiple inputs and outputs might be better in the long run.
I'm in '63 now. After solving water problems and putting overlapping third heat exchanger, my population is stable. I started with 33k, went down to 30k and am back to 32k now. I haven't built much besides trash incinerator, rubble recycler, courthouse and prison. Construction material supply by ship is bottlenecking me. I demolished most ruins to save on heating and planned city center. Trackbuilder is working on collapsed bridge toward Soviet border and I got two more used ones waiting on the other side.
I'm on my way to awake second town to the west, already did first westmost village and I'm working towards walled town next to it. It's race against time as buildings are collapsing. You might want to reset durability of everything in other towns so player has 20 years to get there. I hoped that lack of electricity will keep them standing or just marking for repair will prevent collapse, but it's not true. I disabled wear mechanic on city walls. Should do the same for embankments as many lack road access but on the other hand I like them collapsing where I can prevent it and you have helicopter CO for a reason, but I lack cash to run it yet.
Sidst redigeret af Stele; 16. juli 2024 kl. 19:43
Stele 28. juli 2024 kl. 21:35 
After another water supply disaster caused by burned down power substation and 2.5k death people, I've awaken two western towns. So only eastern curort remains from major towns. I'm -2mln in red though. All Osterburg factories are up and running. I should work on their staffing but that requires another loan for more trains and buses.

I disabled maintenance on viaducts and embankments of monument type. Many of them lack path connection or even heli access. Sewer outlet for Osterburg old town is not connected to road network and blocked by city walls. Making hole in them for footpath might be good change as it's critical infrastructure and can catch fire at any point.

I also disabled realistic in few points to demolish railway bridges or repair some unaccesable parts of infrastructure. I think all are gone now and wear on unaccesable objects disabled, so it should go smooth from there.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3298081353
Sidst redigeret af Stele; 28. juli 2024 kl. 21:39
dukesirhettche 20. sep. 2024 kl. 9:13 
Such a great map/scenario. Does anyone know what happended to the "Old Downtown package 1+2"? I just loaded my safegame and it says that 50 workshop items and 1 vehicle are missing.
Stele 30. sep. 2024 kl. 15:59 
They got removed for some reason. I have them backed up but might be slightly modified (heating disabled) https://drive.google.com/file/d/1ZeRPm7AGWPD9KV2HZkh7JR4uAssWxCZh/view?usp=sharing
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