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Since I'm working on a new map (in which everything will be activated), I probably won't bother to activate the map completely.
Or you can leave out the hotels, kindergartens and restaurants, the map is still playable.
I have the same issue as Muminov. I tried the manual download and the reupload on the workshop. Everything else is subscribed to. It is indeed some full blocks in font of the factories and some buildings spread out in the old town.
Thank you for your work :)
I made some changes regarding the missing buildings. Maybee you give a new try. If again not all buildings have been loaded, you can still load the map and see where the buildings are missing. If it's the Old Downtown buildings, it should be most noticeable in the neighborhood in front of the big clothing factory.
Then I have to rebuild everything again.
THanks. Yes it is Kalliningrad.
I took the name from the original map. I don't know why they were named that way by KArantukki, but since the structure of the cities was designed by him, I didn't want to change the names
Strange.There was a reupload of the missing buildings.
https://psteamcommunity.yuanyoumao.com/id/AugCph/myworkshopfiles/?appid=784150
Maybee this works for you.
C:\Program Files (x86)\Steam\steamapps\workshop\content\784150
and yes, i subbed to the whole collection.
am i overlooking smth?
It should now better cover the demand, even if scarce.
Thanks for the feedback.
Heating pump creates bottleneck. While plant can handle 1000m^3, pump only 300. You can't plug two large outputs to it no matter how many large imputs are there. If only I'd notice this setup earlier.
After calculating everything in spreadsheet, only food and southern most chemical plants are profitable. The rest requires renovation first or will just burn resources on 90% waste, so I started with fabric. Building first as it's close to collapse. It's great that game allows you to set starting wear level creating such scenerios.
In my last game, I started relatively late with the chemical industry. This must be supplied via the railway tracks. The large chemical plant, which produces chemicals from gravel, coal and electrical components, is the most suitable.
I haven't played the map in realistic mode yet. Of course, everything takes longer there. And actually, because the tracks can only be demolished by an RCO, I've already deleted quite a few of the small pieces of track. Feel free to take a screenshot of places where there are still too many. The collapsed bridges are accessible, but tracks have to be built next to the collapsed sections first. But that actually works.
I'll have a look at the school.
Can you send me a screenshot of the situation at Osterhausen main station? But if I assume correctly, you will have to create this connection yourself.
Thank you for your feedback. Unfortunately, I'm playing on a relatively old version of my map and haven't really been able to test the latest version.
On survival:
In principle, it is a good idea to connect the port relatively quickly and repair the gaps in the rail network. Then import coal and wheat to produce the most important basic goods yourself and export the surplus of clothing and food. If the shipping route to NATO is still blocked by the bridge, this can also be done by truck at the beginning. You can control the balance between food and clothing via the streetcar stations: 99% to the food factory and the rest to the fabric and clothing production. You can also reduce the workers in the factories.
School in new town on the west bank is out of range of trash dump and garbage there is piling up like crazy. I'm trying to remove fence on their backyard and put stand there but it takes time.
Is there a way to clean up disconnected rail bits in bomb craters and fallen bridges on realistic? Rails can only be removed by rco, right?
Im CHEat- Modus (CHE gleichzeitig drücken) kannst du den Landschafts-Editor Modus einschalten und die Grenzen verändern, falls dir das lieber ist.
Aber vielleicht stellst du den Link und die Anleitung hier zur Verfügung, dann können das alle selbst bei sich machen, wenn sie hart davon genervt sind und trotzdem die Maintance-Mechanik mögen. Mir persönlich würde ja schon die Möglichkeit reichen einige wenige Mauern manuell zu ändern.
schön das dir meine Karte gefällt.
Ich mag das Mod für das Stromnetz von Shotkey auch sehr, aber ich denke die wenigen Stromleitungen auf der Karte sind nicht derart prägend, dass es sich lohnt die Liste der Mods noch länger zu machen als sie eh schon ist.
Nochmal vielen Dank für die tolle Arbeit, ich werde bald ein neues Savegame mit dieser Karte starten und freue mich jetzt schon darauf!
2 Ideen hätte ich noch:
Es gibt vom Modder Shotkey ein tolles Paket an Gebäuden für die realistischere Gestaltung des Stromnetz. Mit diesen Gebäuden wird jede Umspannstation und jeder Wechsel von Luft- zu Bodenleitung nochmal ein eigener Hingucker. Vielleicht wäre das ja noch eine gute Ergänzung.
You should have a Discord Server where we could talk about the map and post screenshot and have conversation about what we are doing with it.
I'm playing this game for years now and I love to Build as Realistic I can.
I started to build on your map a Military base in Osterhausen which will have the mission to rebuild the city. After that the military operation will slow down leaving space to the Civil re-bild of the whole Region.
Thank you for this Map.
This is exactly what I was looking for for long time.
Danke für das Lob. Es war ein Haufen Arbeit, ich kann es nicht sagen wie viel Zeit ich da rein gesteckt hab. Mehrere 100 Stunden insgesamt , inklusive der Versuche ob sie spielbar ist, bestimmt. Ich bin auch noch nicht fertig. Es wird noch mehrere Updates geben, vor allem wenn noch so viele tolle Mods auftauchen, wie die von Quicklebendig.
Viel Spaß mit der Karte.