Sid Meier's Civilization VI

Sid Meier's Civilization VI

文明6 Plus:和而不同 v2.0
D  [开发者] 2021 年 4 月 23 日 上午 8:35
Suggestions
Any suggestions are welcome, but we are unable to take all suggestions into considerations.
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正在显示第 1 - 6 条,共 6 条留言
Jahria 2021 年 8 月 11 日 下午 11:44 
Hi, I found that the Follower belief 'Abbot' is absolutely overpowered. I suggest removing the +2 production bonus from the district, and just have an adjacency bonus +1 from Shrine and Temple. Then it is still very powerful, but requires more investments in Holy Sites.
flamyko 2021 年 9 月 20 日 上午 8:18 
Hi can you add compatibility for More Maritime: Seaside Sectors mod
D  [开发者] 2021 年 9 月 21 日 上午 5:25 
引用自 flamyko
Hi can you add compatibility for More Maritime: Seaside Sectors mod
Thanks for the suggestion. However, we have ongoing plan now, and not able to consider its compatibility at this point. We do hope to have more water districts and will look back later.
jomiko 2022 年 5 月 31 日 下午 12:08 
Is it possible to slow down the pace of the game? I can't do anything with units, the're outdated way too fast.
FyuriusRyage 2022 年 7 月 25 日 上午 7:43 
Fun mod, but desperately needs "runaway" pace management, a la GoldenAge. Just entered the Medieval age (Pericles, Diety), most players are about 100-150 culture but Catherine and Pedro are 400+. Catherine is in Industrial era civics (2 eras ahead), game is over there is no catching up.

Jomiko, try the "Extended Eras" mod, might fix your issue. But yeah, this mod has crazy fast eras.
最后由 FyuriusRyage 编辑于; 2022 年 7 月 25 日 上午 7:45
Tianlong 2023 年 7 月 15 日 下午 11:38 
Vietnam now got it's ability to build districts and wonders not removing jungle/forests is lost and could be brought beck.
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