Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ6 Plus: Harmony in Diversity v2.0
D  [udvikler] 23. apr. 2021 kl. 8:35
Suggestions
Any suggestions are welcome, but we are unable to take all suggestions into considerations.
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Jahria 11. aug. 2021 kl. 23:44 
Hi, I found that the Follower belief 'Abbot' is absolutely overpowered. I suggest removing the +2 production bonus from the district, and just have an adjacency bonus +1 from Shrine and Temple. Then it is still very powerful, but requires more investments in Holy Sites.
flamyko 20. sep. 2021 kl. 8:18 
Hi can you add compatibility for More Maritime: Seaside Sectors mod
D  [udvikler] 21. sep. 2021 kl. 5:25 
Oprindeligt skrevet af flamyko:
Hi can you add compatibility for More Maritime: Seaside Sectors mod
Thanks for the suggestion. However, we have ongoing plan now, and not able to consider its compatibility at this point. We do hope to have more water districts and will look back later.
jomiko 31. maj 2022 kl. 12:08 
Is it possible to slow down the pace of the game? I can't do anything with units, the're outdated way too fast.
FyuriusRyage 25. juli 2022 kl. 7:43 
Fun mod, but desperately needs "runaway" pace management, a la GoldenAge. Just entered the Medieval age (Pericles, Diety), most players are about 100-150 culture but Catherine and Pedro are 400+. Catherine is in Industrial era civics (2 eras ahead), game is over there is no catching up.

Jomiko, try the "Extended Eras" mod, might fix your issue. But yeah, this mod has crazy fast eras.
Sidst redigeret af FyuriusRyage; 25. juli 2022 kl. 7:45
Tianlong 15. juli 2023 kl. 23:38 
Vietnam now got it's ability to build districts and wonders not removing jungle/forests is lost and could be brought beck.
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