安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Also, HLP_Kokan_GRAAS_v1_CAF is currently broken and should not be run
I'm missing weather/type, team1, team2 info for HLP_Gorodok_AAS_v1, HLP_GooseBay_PAAS_v1, HLP_Chora_PAAS_v1, HLP_Tallil_Outskirts_Skirmish_v1, HLP_Tallil_Outskirts_Conquest_v1, HLP_Sumari_Conquest_v1 and weather/type for HLP_Logar_AAS_v1
Are these known or is there a more complete list, I'd rather not have to cycle all the maps rn :)
Many Thanks!
All layer information is available in the google doc within the mod workshop page.
I will not be reworking all of my layer names any time soon
hmmm, the ones I listed above are missing from or super hard to find in Google.doc.
The vanilla ones I sorted with my vanilla Squad list but the others I had to cycle our server for the info.
Regarding my naming comments before, I take back, mostly its just some minor miss-matches between the google.doc and current code that had me thinking pain.
So you get where I'm coming from re data in the doc;
We needed to make sure people will understand what they are voting for.
For HLP the version num is somewhat de funked for this purpose which is fine.
Harvesting of the LightingLayer and faction data from the log+rcon can be unreliable(missing data/wrong names etc) hence - I like the HLP map_mode_version_type/weather/time_team1_team2 very much now I've played with it, I just wish it was for all of them with maybe the exception of the Vanillas.
I may change the naming of the Vanilla ones to better denote them some day, as I do recommend Vanilla layers post-seeding due to running man bug stuff. But we'll see. Its surprisingly annoying to rename layers in teh editor without having it crash constantly