Sentinels of the Multiverse

Sentinels of the Multiverse

Parahumans of the Wormverse
GreatWyrmGold 2022 年 3 月 21 日 下午 2:10
Bug Reports
Coil's card, "Trickery and Deceit," should destroy all hero Equipment cards. When he played it, it destroyed zero out of two. I'm not complaining, exactly, but it seems like a bug. (I checked—it came out during the Play a Card phase, no other card did.)

I hit Dinah (also from Coil's deck) with a single attack powerful enough to kill her in one hit (with a card literally called "Kill!"). This was during a hero's end of turn phase, and the hero didn't discard any card. Not sure if this is another effect that just doesn't work or if she dies before she can force a discard.

Coil's "Teleporter" has the letter H where the H-symbol or the actual number of heroes should be. There's presumably a way to...do the other thing.

When I played Tattletale's "Information Overload" card the damage calculator thingy popped up but no damage was dealt. I'm not sure why! The damage was reduced by Yamada's "Resilience and Respect," but increased by Grue's "Leadership". Yamada's "Support and Stability" card was out, but it had already prevented Tattletale's self-damage that turn; it's supposed to work once, not constantly!

Speaking of Yamada, her default character portrait is the huge buff dude. I don't think that reflects her portrayal in canon very well...

Not a bug, but while I'm here: Don't try to fight Coil without a decently reliable method of ongoing destruction or massive damage.

I'll pipe up again if I notice more cards that aren't acting how it seems like they should.
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正在显示第 1 - 15 条,共 17 条留言
GreatWyrmGold 2022 年 3 月 23 日 下午 5:35 
Some more ill-fitting-default-portrait things, some more no-H-symbol things. Not important, but...

More significantly, the Mercenaries in the Coil's Base deck should probably deal damage to the non-environment targets with the highest HP. I realize this is probably an issue present in the original deck, but they should really know better than to shoot the Sealed Chamber—thank god the repair crews have their priorities straight! (Also, if other targets' HP are low enough, they damage themselves, and it's pretty standard to have some clause preventing that.)

Speaking of the Sealed Chamber...not fun when a villain card destroys all environment cards while that's out. Especially when its the second villain card played that turn, putting it beyond the reach of most villain deck control cards, and hence completely outside of player influence. :cozycastondeath:
Appropriate that it was the Slaughterhouse Nine's card that let "something" out, I suppose...
Jp  [开发者] 2022 年 3 月 27 日 上午 4:49 
Thanks for the bug reports! Sorry I took so long to get to this, Steam apparently doesn't notify me when there are posts here.

I'll try to get around to looking at these this weekend. A few of time are pretty shallow; I just had a look at Trickery and Deceit and the bug there is pretty embarrassingly straightforward.

Most of the art stuff probably won't get looked at I'm afraid. We are putting art in over time, and I'm not sure we really want to take the time to set up Jess with the right version of the default image - it'd be a matter of grabbing that image and then setting it up as if it was a regular art asset, there's no switch we can flip to tell the game to just use the female version.
GreatWyrmGold 2022 年 5 月 5 日 上午 9:57 
While playing with Dauntless, I realized that I had played my Crystalizations poorly, such that the Arcshield and Arclance both had odd numbers of charges attached. Luckily, Crystalization says it can't be destroyed by *environment or villain* effects—hero cards should be able to free one of the Crystalizations up for reassignment!

So I used Void Guard Writhe's incapacitated ability to destroy an Ongoing card, and...it wasn't showing up. The other hero ongoings were, including other Charge cards, but not Crystalization. Is it just marked as indestructible or something? Is it a weird interaction with hero incapacitated abilities?
GreatWyrmGold 2022 年 6 月 5 日 上午 10:29 
Played a team villain game with Jessica Yamada and Friction. Resilience and Respect should reduce the psychic damage Highbrow deals to hero targets by 1, but it isn't. It works against Miss Information, though. It consistently reduces damage psychic dealt by Miss Information, and consistently doesn't reduce Highbrow's. Is it maybe only checking damage dealt by character cards or something?

Tattletale was also in this game, and "Follows All the Threads" doesn't seem to do anything.
GreatWyrmGold 2022 年 7 月 17 日 上午 8:49 
Tried out Echidna. Ariadne stopped Rooftops from being destroyed by its own effect (ie, "discard two cards" etc). Same deal with Attention, and presumably other Environment cards that destroy themselves.

More crucially, Ignis Fatulus retains his Power Token if he's destroyed and then played again, which is neither how tokens are supposed to work nor anywhere near fair, especially if one of the cards that lets villain cards be played during hero turns causes him to show up near the end of the round. I'm guessing this is a bug with however you've implemented the Twisted Deck?
GreatWyrmGold 2022 年 8 月 13 日 上午 9:12 
Really bizarre bug with Jessica Yamada (not target). I played two back-to-back games against Infinitor. The first time, everything worked fine (unless you count Infinitor dumping a bunch of his cards that play extra cards on the first turn). The second time, the second Jessica Yamada card just didn't come into play, meaning her entire turn was skipped every round.

If you can tell me where the gameplay logs are, I'll see if I can send them to you.
Jp  [开发者] 2022 年 10 月 15 日 下午 11:45 
Thanks for all these bug reports! Sorry I haven't responded; I wasn't subscribed to this thread for some reason.

In order:
Crystallization vs Void Guard Writhe: Crystallization is not an Ongoing card; this is working as intended. It's pretty tricky to reshuffle your charges. Maybe I should make a variant Dauntless that focuses on that...

Resilience and Respect vs Highbrow: The Highbrow in Friction's deck deals energy damage.

Follows All The Threads: There are engine limitations for flipping cards over in decks; I should probably investigate whether it can work but I suspect it basically only works for Ambuscade. If you right-click on the card it will report what cards are on top of decks in special strings. Maybe I should put some text on the card about it.

Ariadne: This is a bug; I've found and fixed it. There were some missing brackets in a condition so we were preventing all card destruction that was sourced from an environment in a specific way. Thanks!

Ignis Fatuus: Ah bugger. Yeah this is also a bug; the engine doesn't remove tokens from token pools when cards leave play, probably because all the cards that have tokens in the base game don't need it. Will fix.

Jessica Yamada: aaaaaaaaaaaa. That is not meant to happen and I don't know why it did. I honestly don't know what I could have done that would cause that to happen.
Doopliss2442 2023 年 2 月 26 日 上午 7:04 
I think I found a bug with Battery: Cauldron Cape. When using her second printed power (the one where she puts her face-down cards from her first power in play face-up), attempting to play a copy of a limited card that's already in play seems to soft-lock the game for me. Specifically, I get a message that the card cannot be played because another copy is already in play, which is normal, but afterwards none of the other cards that were face-down are played (if any are left) and all I can do from there is rewind to before I used the power. Playing all other face-down cards first and leaving the duplicate limited card for last causes the same problem. The duplicate limited card when I encountered the bug was "Glowing Threads", but I imagine the same would happen for other duplicate limited cards as well.
Jp  [开发者] 2023 年 2 月 26 日 下午 10:44 
引用自 Doopliss2442
I think I found a bug with Battery: Cauldron Cape. When using her second printed power (the one where she puts her face-down cards from her first power in play face-up), attempting to play a copy of a limited card that's already in play seems to soft-lock the game for me. Specifically, I get a message that the card cannot be played because another copy is already in play, which is normal, but afterwards none of the other cards that were face-down are played (if any are left) and all I can do from there is rewind to before I used the power. Playing all other face-down cards first and leaving the duplicate limited card for last causes the same problem. The duplicate limited card when I encountered the bug was "Glowing Threads", but I imagine the same would happen for other duplicate limited cards as well.
Thanks for the report! I will look into it; this is likely a straightforward issue.
confusedPaladin 2023 年 8 月 17 日 下午 11:22 
not sure how helpful this is but unrelenting stings activated an extra time exactly once during a game, there werent any effects that should have let that happen
desolation0 2024 年 1 月 6 日 下午 12:42 
Had Analysis on Dragon wear off at the start of the next turn, but after wearing off the next turn from Dragon and Cawthorne, game froze at the Start of Turn phase. Next turn was Joyce from Vagabond Comics pack, but she doesn't do anything special on the turn start. All Workshop mods installed, but only other mod content in that game was Orbit from Lazy Fan Comix, also with no start of turn interactions. Was able to bypass the stoppage by going back and not playing Analysis.
最后由 desolation0 编辑于; 2024 年 1 月 6 日 下午 12:50
Jp  [开发者] 2024 年 1 月 8 日 上午 5:14 
引用自 desolation0
Had Analysis on Dragon wear off at the start of the next turn, but after wearing off the next turn from Dragon and Cawthorne, game froze at the Start of Turn phase. Next turn was Joyce from Vagabond Comics pack, but she doesn't do anything special on the turn start. All Workshop mods installed, but only other mod content in that game was Orbit from Lazy Fan Comix, also with no start of turn interactions. Was able to bypass the stoppage by going back and not playing Analysis.
If you still have the player.log file for that game that'd be great; it'll be in your Application Data folder for sentinels. If you've played games since then it'll probably have been overwritten though.
Ironclaw 2024 年 2 月 11 日 下午 1:06 
Battery's No Time to Rest doesn't appear to work, it just sits in play and doesn't do anything. Only tested vs Merchants, but it's not just the thugs, other targets Battery destroys also don't trigger it. I can provide a player.log if needed but I'm not sure how to include it here.

(Edit: Also the second "Power:" tag on Tattletale, Hunter of Secrets's character card is misaligned with the corresponding paragraph, but I see this is already listed as an engine bug in the github repository)
最后由 Ironclaw 编辑于; 2024 年 2 月 11 日 下午 8:17
Jp  [开发者] 2024 年 2 月 12 日 上午 3:49 
引用自 Ironclaw
Battery's No Time to Rest doesn't appear to work, it just sits in play and doesn't do anything. Only tested vs Merchants, but it's not just the thugs, other targets Battery destroys also don't trigger it. I can provide a player.log if needed but I'm not sure how to include it here.

(Edit: Also the second "Power:" tag on Tattletale, Hunter of Secrets's character card is misaligned with the corresponding paragraph, but I see this is already listed as an engine bug in the github repository)

Thanks Ironclaw!

I think I knew about that issue with Battery; I've just uploaded a bugfix patch that I believe fixes the issue. I've been holding onto it for a bit to try to do some more work but got busy. The patch will break any ongoing saves you've got going with battery in them likely.

The issue with multiple powers on a character card has been reported to Handelabra a while ago; I don't expect it will get fixed.
GreatWyrmGold 2024 年 3 月 6 日 下午 8:21 
Not sure whose mod is to blame here, but when Parahumans of the Multiverse’s Skitter uses one of her swarm cards to deal damage to Mythikal Comics’s Imp, there’s an error calculating preview, and then the game kinda hangs. You can reverse your decision and do something that doesn’t brick the game, but it’s still weird and inconvenient.

I’m guessing the interaction is between Imp’s “can’t be damaged except by targets in the same zone” thing and Skitter’s “Damage dealt by the swarm is dealt by the environment” thing. FYI, Imp was in Skitter’s zone when this happened.
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