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报告翻译问题








More significantly, the Mercenaries in the Coil's Base deck should probably deal damage to the non-environment targets with the highest HP. I realize this is probably an issue present in the original deck, but they should really know better than to shoot the Sealed Chamber—thank god the repair crews have their priorities straight! (Also, if other targets' HP are low enough, they damage themselves, and it's pretty standard to have some clause preventing that.)
Speaking of the Sealed Chamber...not fun when a villain card destroys all environment cards while that's out. Especially when its the second villain card played that turn, putting it beyond the reach of most villain deck control cards, and hence completely outside of player influence.
Appropriate that it was the Slaughterhouse Nine's card that let "something" out, I suppose...
I'll try to get around to looking at these this weekend. A few of time are pretty shallow; I just had a look at Trickery and Deceit and the bug there is pretty embarrassingly straightforward.
Most of the art stuff probably won't get looked at I'm afraid. We are putting art in over time, and I'm not sure we really want to take the time to set up Jess with the right version of the default image - it'd be a matter of grabbing that image and then setting it up as if it was a regular art asset, there's no switch we can flip to tell the game to just use the female version.
So I used Void Guard Writhe's incapacitated ability to destroy an Ongoing card, and...it wasn't showing up. The other hero ongoings were, including other Charge cards, but not Crystalization. Is it just marked as indestructible or something? Is it a weird interaction with hero incapacitated abilities?
Tattletale was also in this game, and "Follows All the Threads" doesn't seem to do anything.
More crucially, Ignis Fatulus retains his Power Token if he's destroyed and then played again, which is neither how tokens are supposed to work nor anywhere near fair, especially if one of the cards that lets villain cards be played during hero turns causes him to show up near the end of the round. I'm guessing this is a bug with however you've implemented the Twisted Deck?
If you can tell me where the gameplay logs are, I'll see if I can send them to you.
In order:
Crystallization vs Void Guard Writhe: Crystallization is not an Ongoing card; this is working as intended. It's pretty tricky to reshuffle your charges. Maybe I should make a variant Dauntless that focuses on that...
Resilience and Respect vs Highbrow: The Highbrow in Friction's deck deals energy damage.
Follows All The Threads: There are engine limitations for flipping cards over in decks; I should probably investigate whether it can work but I suspect it basically only works for Ambuscade. If you right-click on the card it will report what cards are on top of decks in special strings. Maybe I should put some text on the card about it.
Ariadne: This is a bug; I've found and fixed it. There were some missing brackets in a condition so we were preventing all card destruction that was sourced from an environment in a specific way. Thanks!
Ignis Fatuus: Ah bugger. Yeah this is also a bug; the engine doesn't remove tokens from token pools when cards leave play, probably because all the cards that have tokens in the base game don't need it. Will fix.
Jessica Yamada: aaaaaaaaaaaa. That is not meant to happen and I don't know why it did. I honestly don't know what I could have done that would cause that to happen.
(Edit: Also the second "Power:" tag on Tattletale, Hunter of Secrets's character card is misaligned with the corresponding paragraph, but I see this is already listed as an engine bug in the github repository)
Thanks Ironclaw!
I think I knew about that issue with Battery; I've just uploaded a bugfix patch that I believe fixes the issue. I've been holding onto it for a bit to try to do some more work but got busy. The patch will break any ongoing saves you've got going with battery in them likely.
The issue with multiple powers on a character card has been reported to Handelabra a while ago; I don't expect it will get fixed.
I’m guessing the interaction is between Imp’s “can’t be damaged except by targets in the same zone” thing and Skitter’s “Damage dealt by the swarm is dealt by the environment” thing. FYI, Imp was in Skitter’s zone when this happened.