Sentinels of the Multiverse

Sentinels of the Multiverse

Parahumans of the Wormverse
39 条留言
IC 1 小时以前 
Thank you so much for the detailed answer. From my research on wikia, I've found out about Ignis, Apocrypha and Abhorror, I made a guess on Pandemic being the counterpart of Panacea, the rest I had absolutely no clue, Now the effects on their card start to make sense!
oh also, I saw the Assault art in the asset, hence my previous question on the content for the upcoming updates. but I do understand on not implementing new decks. modding is quite a serious work. again, thank you for the well-polished contents you've published here.
Jp  [作者] 3 小时以前 
Ariadne is a clone of Labyrinth . Ariadne, in greek myth, helped Theseus escape the minotaur's labyrinth. The card interacts with the environment deck, making it help the villains, like Labyrinth makes it a weapon for the hero team.
Propaganda is a clone of Legend . Propaganda can be thought of as a baseless legend. The card does energy damage that is difficult to mitigate and bounces back from damage with more damage, like Legend does.
Jp  [作者] 3 小时以前 
Abhorror is a clone of Grue . I'm not actually sure where this name comes from; possibly a portmanteau of "abhorrent" and "horror"? "grue" is an archaic word meaning "to be frightened" (see gruesome), so I don't really see the opposition but oh well. The card protects Twisted and Echidna and teleports them around where they need to be, like abhorror does in the Echidna arc. This is a canon name.
Hubris is a clone of Glory Girl . Hubris is pride - self-glory - taken too far. The card has a terror aura and protects itself with a fragile but absolute forcefield, like Glory Girl. At some point I might transfer the glory girl deck i have in paper over to digital, but probably with some significant changes (Originally it was Glory Girl and Panacea together, but I'm not sure I want to do that now).
Pandemic is a clone of Panacea . The name should be obvious. The card keeps Twisted as healthy as possible.
Jp  [作者] 3 小时以前 
Resistance is a clone of Battery . The name plays on the electrical meaning of Battery's name - the connotation Battery intended it to have - and she alternates between two actions, one of which is acceleration.
Rout is a clone of Dauntless . A rout is an uncontrolled military retreat; it's what happens when soldiers are sufficiently daunted. The card builds up over time and deals damage based on that buildup.
Ignis Fatuus is a clone of Eidolon . Ignis fatuus is a type of illusion. An eidolon is a spectre of a person or an idealised person; an illusion is in some way the inverse of that. The card represents that a full-powered eidolon clone is an insurmountable threat. Which might be awkward if I ever make an Eidolon deck but oh well. This is a canon name.
Jp  [作者] 3 小时以前 
The Twisted are clones made by Echidna, yes. The names are (mostly) not canon:
Apocrypha is a clone of Alexandria . She deals damage and protects Echidna, like Alexandria does for heroes, and apocrypha are ancient writings left out of the traditional canon. This one is a canon name.
Spearpoint is a clone of Armsmaster . He interacts with equipment cards. The name is a bit weaker than most of them but is intended to play on Armsmaster's halberd.
Conviction is a clone of Assault , who doesn't yet have a deck in the digital version. Assault's name is a little bit playing with the crime of assault, so i picked a name involving being sentenced for a crime. Also in some ways assault joining the PRT involved him abandoning his anti-birdcage convictions.
IC 20 小时以前 
A question relating to cards in twisted deck. From what I understand, they're clones from capes Echidna made right? Who're the counterparts of these clones listed below,
Ariadne
Conviction
Hubris
Propaganda
Resistance
I'm still reading through the early of the web series, it's gonna be a big while before I get to Echina's arc.
Jp  [作者] 10 月 21 日 下午 5:01 
Mostly a focus on fixing and tweaking; when i have been working on the mod it's mostly been working on tests and fixing bugs. I don't have any new characters in the works right now.

The non-target version of Yamada is the intended one; the other versions exist mostly because there are engine bugs around non-target character cards that I cannot work around, so you might want to play a version of Yamada that is more functional. The target version is most likely to be functional. The fundamental issue is that parts of the engine think a non-target character card is incapacitated. Environment character cards are also not very well supported by the engine, so there's other issues there. She's very much a design that works perfectly fine in paper but the engine is weirdly hostile to.
IC 10 月 21 日 上午 1:05 
That's a wonderful news! Is it gonna be a big update with more characters or focus on fixing and tweaking the current ones, if I may ask?
oh a question on your opinion on Jessica Yamada. Which version of hers do you think it's the most balanced one?
Jp  [作者] 10 月 17 日 上午 1:22 
@IC Thank you!

I'm aware of the issue with Lung's Pyrokinesis; I'm planning on doing something with it to fix it whenever I make the next update.
IC 10 月 16 日 上午 11:17 
First of all, thank you so much for making such a wonderful mod. At first I thought the heroes in this mod such as Alexandria could be too OP and such. It would turn out that they're working really fine and fit right in with the game.
There's this deadly loop that can happen when fighting with Lung in Megalopolis. If close quater combat is played along with Pyrokinesis, the fire damage from Pyrokinesis will be converted to melee damage endlessly leading to a whole party wipe in 1 turn. As much as I love Pyrokinesis... it's really in need of a change. How about "The first time each turn a melee damage is dealt to a hero, Lung deals 3 dmg to the hero with the highest HP and with the lowest HP" or something similar to that?
Kaldrak 2 月 6 日 下午 1:02 
Hello. I have a suggestion for Sealed Chamber in Coil's Base. As it currently reads, if the card is destroyed, it is game over. I would highly recommend redoing this to make the card indestructible, and having it's game over condition trigger upon reducing it to 0 or less hp. There are many Villains that wipe the environment and it's an automatic loss if you go up against one of them with pretty much almost no way to avoid it if it happens.
Jp  [作者] 1 月 16 日 上午 2:43 
@KingBlake51 Yep, Regent and Assault are some characters I've got some mechanical ideas for I'd just have to realise. I've done a bit of thinking about Eidolon and have some vague plans there. I'd like to do some things with New Wave and the rest of Faultline's Crew. My original tabletop version of this had a Panacea / Glory Girl deck I would consider re-doing but in light of Ward it seems a little in bad taste so I'm not sure of that one.
KingBlake51 1 月 15 日 上午 7:52 
Definitely gonna try this out soon. One question, are you planning to add in more characters as time goes on? A friend of mine would really like to see eidolon get added to the game.
Chaeden 2023 年 8 月 7 日 上午 1:18 
Thank you. Also the person I play with is enjoying the new Labyrinth, we did notice a problem with the Vantage card compared to the TTS version we'd used, namely it doesn't mention at all that the card can only have one token on it. We tested it and it DID have the limitation it just doesn't mention it which could confuse people. (<.< Not that Labyrinth was too necessary that game. We had Dragon in the party and she turned off the Matriarch entirely. Pythios just keeps putting Matriarch's mask on the top of the deck so she never actually manages to do anything at all while we killed her over the next three or so turns.)
Jp  [作者] 2023 年 7 月 25 日 下午 11:06 
I'm not very fond of TTS myself; if you wanted to make your own setup the card information is available here: https://github.com/jamespicone/potw/tree/main/Mod/DeckLists . I don't have a mechanism to automatically make the appropriate deck images though, and it would probably be an undertaking. I believe there is a project out there that tries to convert those decklist files into the format for the card generator people use, but I don't know much about it or how to use it.

Sorry I can't be more helpful!
Jp  [作者] 2023 年 7 月 25 日 下午 11:06 
Hi Chaeden, i'm glad you're enjoying skitter.

The current incarnation of Skitter is SOTM digital-only i'm afraid; my original implementation of everything was a print-and-play thing where I had my own, very straightforward setup for generating and printing the cards, but I didn't like the design for Skitter I had back then and so redid it for the mod. There's several other differences between the earlier design and the current SOTM design.

The tabletop simulator mod was made by someone else based on that original print-and-play setup, which is available here: https://github.com/jamespicone/wormverse-sentinels
Chaeden 2023 年 7 月 25 日 下午 7:18 
I've been enjoying playing Skitter. This made me go look for the decks to use in Table Top Simulator and I found where they PROBABLY came from(tattletale at least seems the same?) but the Skitter's in every deck I've found online is entirely different. So at this point my question is more 'is it possible to find that deck somewhere?' even if I need to find a way to add it to Tabletop Simulator myself :P
Jp  [作者] 2023 年 6 月 6 日 上午 1:28 
@LockeColeFF Hi, thanks for reporting a bug! I've just run some tests and as far as I can tell every member of the Slaughterhouse 9 can be incapped. Do you have a player log I could look at? It's available at %appdata%\..\LocalLow\Handelabra Games Inc_\Sentinels\Player.log or Player-prev.log. I'm wondering if some effect perhaps made the Nine indestructible.
LockeColeFF 2023 年 6 月 5 日 下午 8:53 
Hey potential bug here. I'm fighting the Slaughterhouse 9 and none of the Villan characters are flipping when they are reduced to 0 hp
Jp  [作者] 2022 年 3 月 15 日 上午 3:48 
In the meantime if you run the mods-preview beta using the instructions at https://trello.com/c/Q0wz97U9/139-upcoming-api-changes you'll find Parahumans cards will look fine (but some other mods will probably be garbled!)
Jp  [作者] 2022 年 3 月 15 日 上午 1:27 
Yeah, that's a bit of a SNAFU. Handelabra told us there'd be an update Monday that would require updating our fonts or you'd get illegible garbage; I made that update Monday to fix that but then they delayed the new version release until Wednesday to give Cauldron time to fix their stuff. Unfortunately there's no way for me to make the new version only present for version 3.2.7 of the game; it's something I'll suggest to Handelabra.
Djinni86 2022 年 3 月 14 日 下午 9:15 
Downloaded the new update but it has made all wormverse card text illegible.
Jp  [作者] 2022 年 1 月 27 日 上午 12:19 
Thanks for the bug report! I'll investigate.
crystorix 2022 年 1 月 27 日 上午 12:17 
[continued]

The larger bug occurred when Tattletale's card was played by Set. It was Information Overload. I used all the power's that Tattletale had left, but after that, I would get a dialogue box stating "Information Overload would allow Tattletale to use a power, but there are no usable powers left this turn." This box would just continuously repeat popping up, and the game would not progress. I rewound once more, this time not destroying any of Tattletale's cards, but the dialogue box issue still happened.

Just thought you should know. Thanks.
crystorix 2022 年 1 月 27 日 上午 12:16 
Hi, thanks for the work of making these.

I just wanted to report a bug with Tattletale. I was fighting against the Ennead. Set was incapacitated, and he started the villain turn by playing the top card of each deck. The villain card was Ancient Magics, which destroyed some of Tattletale's ongoing cards with powers (Reading and Witty Deflection [which had been used on Tattletale's previous turn]).

Firstly, when the target which Witty Deflection had been used on took the damage from Ancient Magics, the option selection for redirecting the damage came up, but despite my selection, the original target took the damage. Presumably an issue from the Witty Deflection card itself being destroyed though the power was still in effect. When I rewound it & didn't destroy Witty Deflection, the redirection occurred normally.
Klarion 2021 年 11 月 27 日 下午 5:14 
Love this mod! Lots of thought went into it and it is appreciated.
jorgeblanco 2021 年 11 月 27 日 上午 5:30 
Only happened one or twice, but a special card went to the trash, she destroyed the Environment cards, and then didn't do any damage. I didn't even realize it until the third time she destroyed the environment cards and did do some damage, then I went back and read her card and realized she was supposed to be doing it all along.
Jp  [作者] 2021 年 11 月 17 日 上午 4:52 
@jorgeblanco Thanks for the bug report! The grue thing is a dumb mistake; will be fixed in the next patch. Not sure what's up with the Burnscar issue; do you have more details?
jorgeblanco 2021 年 11 月 16 日 下午 8:23 
Loving this. Hit a bug today where Grue's incap abilities didn't do anything. It was ok though, because I'm pretty sure Burnscar was supposed to damage all my heroes a few time and didn't do any damage, so it balanced out.
ele5003 2021 年 10 月 20 日 下午 4:40 
ran into a bug where burnscar destroyed all environment targets, the parahuman prison in coils base was in play and two mercenaries creating an infinite loop as the mercenary would get killed over and over.
Jp  [作者] 2021 年 10 月 4 日 上午 1:48 
Aha, thanks! I can replicate the issue. I didn't notice because I usually left-click on the card and then choose from those options. I believe this is a bug in the game; having multiple abilities with the same name on a card was added specifically for mods and it's possible they missed this use case. I'll report it.
Zenbear 2021 年 10 月 3 日 下午 6:11 
@ele5003 I ran into this problem too. You have to click the card and 3 options will appear and you can pick one that way. The focus thing just picks the last option every time if you right click the card and than click focus. You have to left click it
ele5003 2021 年 10 月 3 日 下午 5:47 
When I activated the ability it gave no options like a card with multiple powers normally would it just went straight to the inoperable mech power. This meant the dragon couldn't do anything on their turn, not even draw.
Jp  [作者] 2021 年 10 月 2 日 下午 8:11 
Hi @ele5003; do you have any more info about the situation? One of Dragon's Focus abilities is to return a mech in play to your hand; it sounds like you selected that one? Were there mechs in play? Did you select a different ability?
ele5003 2021 年 10 月 2 日 下午 1:45 
dragons focus didn't do any thing just said no mech in play
Cybexx 2021 年 10 月 1 日 上午 9:15 
Didnt expect this mod, but im loving it!
Eberrytas 2021 年 9 月 29 日 上午 12:15 
Was waiting for this shit, i just had a feeling that this would take well to SOTM. Worm's great, currently at Drone.

Cant wait for the rest of the Undersiders.
Jp  [作者] 2021 年 9 月 28 日 下午 5:52 
I've got Regent, Skitter, and Grue decks that need a little rework before I implement them :)
DeNarr 2021 年 9 月 28 日 下午 1:29 
Awesome, though a little weird you didn't include Taylor