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oh also, I saw the Assault art in the asset, hence my previous question on the content for the upcoming updates. but I do understand on not implementing new decks. modding is quite a serious work. again, thank you for the well-polished contents you've published here.
Propaganda is a clone of Legend . Propaganda can be thought of as a baseless legend. The card does energy damage that is difficult to mitigate and bounces back from damage with more damage, like Legend does.
Hubris is a clone of Glory Girl . Hubris is pride - self-glory - taken too far. The card has a terror aura and protects itself with a fragile but absolute forcefield, like Glory Girl. At some point I might transfer the glory girl deck i have in paper over to digital, but probably with some significant changes (Originally it was Glory Girl and Panacea together, but I'm not sure I want to do that now).
Pandemic is a clone of Panacea . The name should be obvious. The card keeps Twisted as healthy as possible.
Rout is a clone of Dauntless . A rout is an uncontrolled military retreat; it's what happens when soldiers are sufficiently daunted. The card builds up over time and deals damage based on that buildup.
Ignis Fatuus is a clone of Eidolon . Ignis fatuus is a type of illusion. An eidolon is a spectre of a person or an idealised person; an illusion is in some way the inverse of that. The card represents that a full-powered eidolon clone is an insurmountable threat. Which might be awkward if I ever make an Eidolon deck but oh well. This is a canon name.
Apocrypha is a clone of Alexandria . She deals damage and protects Echidna, like Alexandria does for heroes, and apocrypha are ancient writings left out of the traditional canon. This one is a canon name.
Spearpoint is a clone of Armsmaster . He interacts with equipment cards. The name is a bit weaker than most of them but is intended to play on Armsmaster's halberd.
Conviction is a clone of Assault , who doesn't yet have a deck in the digital version. Assault's name is a little bit playing with the crime of assault, so i picked a name involving being sentenced for a crime. Also in some ways assault joining the PRT involved him abandoning his anti-birdcage convictions.
Ariadne
Conviction
Hubris
Propaganda
Resistance
I'm still reading through the early of the web series, it's gonna be a big while before I get to Echina's arc.
The non-target version of Yamada is the intended one; the other versions exist mostly because there are engine bugs around non-target character cards that I cannot work around, so you might want to play a version of Yamada that is more functional. The target version is most likely to be functional. The fundamental issue is that parts of the engine think a non-target character card is incapacitated. Environment character cards are also not very well supported by the engine, so there's other issues there. She's very much a design that works perfectly fine in paper but the engine is weirdly hostile to.
oh a question on your opinion on Jessica Yamada. Which version of hers do you think it's the most balanced one?
I'm aware of the issue with Lung's Pyrokinesis; I'm planning on doing something with it to fix it whenever I make the next update.
There's this deadly loop that can happen when fighting with Lung in Megalopolis. If close quater combat is played along with Pyrokinesis, the fire damage from Pyrokinesis will be converted to melee damage endlessly leading to a whole party wipe in 1 turn. As much as I love Pyrokinesis... it's really in need of a change. How about "The first time each turn a melee damage is dealt to a hero, Lung deals 3 dmg to the hero with the highest HP and with the lowest HP" or something similar to that?
Sorry I can't be more helpful!
The current incarnation of Skitter is SOTM digital-only i'm afraid; my original implementation of everything was a print-and-play thing where I had my own, very straightforward setup for generating and printing the cards, but I didn't like the design for Skitter I had back then and so redid it for the mod. There's several other differences between the earlier design and the current SOTM design.
The tabletop simulator mod was made by someone else based on that original print-and-play setup, which is available here: https://github.com/jamespicone/wormverse-sentinels
The larger bug occurred when Tattletale's card was played by Set. It was Information Overload. I used all the power's that Tattletale had left, but after that, I would get a dialogue box stating "Information Overload would allow Tattletale to use a power, but there are no usable powers left this turn." This box would just continuously repeat popping up, and the game would not progress. I rewound once more, this time not destroying any of Tattletale's cards, but the dialogue box issue still happened.
Just thought you should know. Thanks.
I just wanted to report a bug with Tattletale. I was fighting against the Ennead. Set was incapacitated, and he started the villain turn by playing the top card of each deck. The villain card was Ancient Magics, which destroyed some of Tattletale's ongoing cards with powers (Reading and Witty Deflection [which had been used on Tattletale's previous turn]).
Firstly, when the target which Witty Deflection had been used on took the damage from Ancient Magics, the option selection for redirecting the damage came up, but despite my selection, the original target took the damage. Presumably an issue from the Witty Deflection card itself being destroyed though the power was still in effect. When I rewound it & didn't destroy Witty Deflection, the redirection occurred normally.
Cant wait for the rest of the Undersiders.