安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The non-target version of Yamada is the intended one; the other versions exist mostly because there are engine bugs around non-target character cards that I cannot work around, so you might want to play a version of Yamada that is more functional. The target version is most likely to be functional. The fundamental issue is that parts of the engine think a non-target character card is incapacitated. Environment character cards are also not very well supported by the engine, so there's other issues there. She's very much a design that works perfectly fine in paper but the engine is weirdly hostile to.
oh a question on your opinion on Jessica Yamada. Which version of hers do you think it's the most balanced one?
I'm aware of the issue with Lung's Pyrokinesis; I'm planning on doing something with it to fix it whenever I make the next update.
There's this deadly loop that can happen when fighting with Lung in Megalopolis. If close quater combat is played along with Pyrokinesis, the fire damage from Pyrokinesis will be converted to melee damage endlessly leading to a whole party wipe in 1 turn. As much as I love Pyrokinesis... it's really in need of a change. How about "The first time each turn a melee damage is dealt to a hero, Lung deals 3 dmg to the hero with the highest HP and with the lowest HP" or something similar to that?
Sorry I can't be more helpful!
The current incarnation of Skitter is SOTM digital-only i'm afraid; my original implementation of everything was a print-and-play thing where I had my own, very straightforward setup for generating and printing the cards, but I didn't like the design for Skitter I had back then and so redid it for the mod. There's several other differences between the earlier design and the current SOTM design.
The tabletop simulator mod was made by someone else based on that original print-and-play setup, which is available here: https://github.com/jamespicone/wormverse-sentinels