Black Mesa

Black Mesa

Black Mesa: Blue Shift
Weird texture issues
I recently downloaded the mod using the bshift_install.bat method. The mod works fine overall, but I noticed at the beginning some textures are either overly shining with green-blueish hue, and some of the objects have black textures. I am not sure if this only an issue in the beginning though, it's not a big deal for me either but I'd do like to try to take a precaution and get assistance in rectifying this before I play.
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Cyvo  [Entwickler] 22. Mai 2024 um 0:01 
Which textures are affected by this? And are you using any custom model packs?
soup 22. Mai 2024 um 14:12 
Ursprünglich geschrieben von Cyvo:
Which textures are affected by this? And are you using any custom model packs?

Nope, just the base game, and I only have this mod installed. Here is a gallery of what issues I am seeing here from the game.

https://imgur.com/a/rkaPBPn

Chairs, benches, hydrants, (some) trash cans, vents, all either have this shiny glowing blue-ish cyan texture or they are all black textures.
RimaS.SK  [Entwickler] 25. Mai 2024 um 16:35 
Ursprünglich geschrieben von Eximus:
Ursprünglich geschrieben von Cyvo:
Which textures are affected by this? And are you using any custom model packs?

Nope, just the base game, and I only have this mod installed. Here is a gallery of what issues I am seeing here from the game.

https://imgur.com/a/rkaPBPn

Chairs, benches, hydrants, (some) trash cans, vents, all either have this shiny glowing blue-ish cyan texture or they are all black textures.

Are you using the latest version of bms?
soup 25. Mai 2024 um 20:05 
Yes, I am using the latest version. I wonder if this is a mounting issue on the affected textures or not, but I can't seem to figure out what is causing these visual glitches to begin with. Something to do with DirectX maybe?
Cyvo  [Entwickler] 26. Mai 2024 um 1:56 
We know that this can happen on IGPUs. Maybe try DXVK and see if it works better.
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