Black Mesa

Black Mesa

Black Mesa: Blue Shift
Weird texture issues
I recently downloaded the mod using the bshift_install.bat method. The mod works fine overall, but I noticed at the beginning some textures are either overly shining with green-blueish hue, and some of the objects have black textures. I am not sure if this only an issue in the beginning though, it's not a big deal for me either but I'd do like to try to take a precaution and get assistance in rectifying this before I play.
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Zobrazuje se 15 z 5 komentářů
Cyvo  [vývojář] 22. kvě. 2024 v 0.01 
Which textures are affected by this? And are you using any custom model packs?
soup 22. kvě. 2024 v 14.12 
Cyvo původně napsal:
Which textures are affected by this? And are you using any custom model packs?

Nope, just the base game, and I only have this mod installed. Here is a gallery of what issues I am seeing here from the game.

https://imgur.com/a/rkaPBPn

Chairs, benches, hydrants, (some) trash cans, vents, all either have this shiny glowing blue-ish cyan texture or they are all black textures.
RimaS.SK  [vývojář] 25. kvě. 2024 v 16.35 
Eximus původně napsal:
Cyvo původně napsal:
Which textures are affected by this? And are you using any custom model packs?

Nope, just the base game, and I only have this mod installed. Here is a gallery of what issues I am seeing here from the game.

https://imgur.com/a/rkaPBPn

Chairs, benches, hydrants, (some) trash cans, vents, all either have this shiny glowing blue-ish cyan texture or they are all black textures.

Are you using the latest version of bms?
soup 25. kvě. 2024 v 20.05 
Yes, I am using the latest version. I wonder if this is a mounting issue on the affected textures or not, but I can't seem to figure out what is causing these visual glitches to begin with. Something to do with DirectX maybe?
Cyvo  [vývojář] 26. kvě. 2024 v 1.56 
We know that this can happen on IGPUs. Maybe try DXVK and see if it works better.
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Zobrazuje se 15 z 5 komentářů
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