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I'm sure i will get used to the new designs, but they aren't compatible with all of the detailing work I've been doing for months because I didnt have those dimensions in mind while building.
As a compromise, maybe if you could implement a scale and offset on the Z axis for the wall so that we could sink or rise the entire structure a bit to hide the extra curved portion on the top within another colliding asset?
The scale and offset feature would get rid of the need to do those extra steps while also allowing you to just have one model for the walls instead of keeping both.
Combined with your Construction Mover; there are so many possibilities now! You have really turned this game into a Detailer's dream.