Transport Fever 2

Transport Fever 2

Freestyle train station
497 条留言
trainman1351 10 月 10 日 下午 5:47 
Hi. Was just wondering if there wasa bug where you couldnt place the platform end markers. Whenever I try, it disappears and tells me I can only place them on platforms, even when the thing Im placing it on is a platform. The track end marker works fine, but it seems to recognize the platform as track as well.
lollus  [作者] 10 月 8 日 下午 12:08 
Those tracks are for internal use only. The mod puts them under the platforms so you can have tunnels, bridges and embankments, and better looking platforms too.
range. 10 月 8 日 上午 8:09 
Okay thank you. In the Modfolder there are invisible tracks for whatever reason. What I expected was some kind of invisible platform with any kind of height that works.
lollus  [作者] 10 月 6 日 上午 7:38 
0 mm passenger tracks can crash the game if two nodes become too close, and I cannot control this, so no.
I don't know what invisible tracks you mean, nor what you expect them to do.
range. 9 月 29 日 上午 1:46 
Also the invisible stationtracks arent working in my game. They are basically not there
range. 9 月 29 日 上午 1:43 
Is it possible to change the Code so that I can have 0mm passenger platforms? I want to use them for Trams build with normal rail but their doors are almost ground level.
N0neGiv3N 9 月 15 日 上午 4:47 
Have a 4070 TI Super; but I could care less as long as the Mod works.
lollus  [作者] 9 月 14 日 上午 11:31 
OK I changed those materials so they are compatible with older (yours :-) ) graphics cards.
N0neGiv3N 9 月 13 日 下午 6:35 
Yes my drivers have been updated. They actually updated this week.

The Wiki for the Game also only recognizes NORMAL, WORLD_XY, and TEXCOORD. When i use one of those everything is A Okay.
lollus  [作者] 9 月 13 日 下午 4:11 
Try WORLD_XY until the update. My Nvidia deals with both all right.
But first of all, have you updated your graphics driver?
N0neGiv3N 9 月 13 日 上午 8:19 
Whatever update that was just released has caused an error!

Invalid operation mode: UV_MODE_WORLD

something to do with the new material files!

Try using "TEXCOORD" instead of "UV_MODE_WORLD"
nihikitora 5 月 25 日 上午 10:42 
okay thx!
Thorin The Lukan 5 月 18 日 下午 1:44 
@nihikitora look in the assets tab. You then place one of the entrances and choose to connect it up.
nihikitora 5 月 18 日 上午 11:05 
how do i connect underground platforms to the ground? like how do i make an entrance?
Thorin The Lukan 4 月 20 日 上午 9:31 
Hey, thanks for creating such an awesome mod! This works great for me since most of the stations in my country simply aren't straight and some have multiple levels.

But, I do wish to ask, is there any chance of supporting platforms from other mods as styles? I'd like to be able to style the platforms somewhat more like what's common in my country without having to plop 1000s of assets, when they're already placed on platforms in another mod? Thanks!
DJ Vance 4 月 19 日 下午 11:36 
it may be useful if the lanes between platforms stay connected if there is a platform-extension placed in between to create wider platforms. And to place stairs and stuff in extensions also...
range. 4 月 15 日 上午 9:09 
Hey, stunning mod that you put out there! Is there a possibility to get passenger Stations to 0 cm height?
lollus  [作者] 3 月 31 日 下午 3:03 
That's the way. You can build them as you prefer, in any sequence you like, it's where you place the markers that sets which platform goes with which track.
butterdori 3 月 31 日 上午 11:44 
Great mod! Thanks! As far as I understand it, for multi platform, multi track stations, I keep building 1 platform and 1 track at a time, and join them? Or is there a simpler way?
nirasa 3 月 23 日 下午 11:24 
Thank you very much for the useful mod.
lollus  [作者] 3 月 12 日 下午 3:03 
I am glad you like them. Now, you can also decorate new things separately, like track and platform ends.
N0neGiv3N 3 月 11 日 下午 6:06 
Thank you for adding "Precise Fence End Marker". That is a huge savior!
TheOriginalMark:-) 3 月 9 日 下午 5:48 
:steamthumbsup: :steamhearteyes:
lollus  [作者] 3 月 9 日 下午 3:37 
Whoops. Fixed now.
TheOriginalMark:-) 3 月 9 日 上午 11:46 
Great mod but since the latest update (8th March) I can no longer add "platform deco" walls to cargo stations (either ground level or underground).
lollus  [作者] 3 月 2 日 下午 4:07 
One track - one platform is a pivot point, there are no workarounds unless I rewrite the most complicated bit. However, platforms and track do not need to be adjacent, so you can play around.
Last week I released some half-arch roofs; they leave a gap in the middle but they are arched and transparent. They leave the gap because the game does not offer a transformation to make them perfect in bends, ie to turn a rectangle into a trapezoid. I might try some new tricks in future to try and close those arches.
kiwinada 3 月 2 日 下午 12:47 
Hi! I've fell in love with this mod, is simply masterful, however, there's only two things that I can't find a work around, making more than 1 platform for 1 track (if it isn't functional, at least have it with decorations), and the 2nd one, a station roof like the Modular Roof mod. That's the only thing I'd like to see some compatibility. Otherwise, excellent mod, it's exactly what I've wanted for a long time!
lollus  [作者] 2 月 28 日 上午 8:42 
No.
RailRoadManiac 2 月 27 日 下午 10:53 
Hello! Is it not possible to place passenger entrances on cargo platforms and vice-versa?
RadiKyle 2 月 16 日 上午 6:14 
Ah! Ok thanks
lollus  [作者] 2 月 16 日 上午 5:44 
It removes all the walls, fences and roofs. Its purpose is to save time.
RadiKyle 2 月 15 日 上午 7:45 
Hi, what does the new "Remove terminal deco" option do? When I click it on a blue track slot I don't see any changes on either passenger or cargo platforms. I hoped maybe it hides the platform assets (like the other mod recently discussed).
RadiKyle 2 月 14 日 上午 11:07 
Ok found the answer (and it was already in my first comment lol). The 10- and 20-m platforms have more than one cargo lane, so for load/unload penalty the game treats them as 2X and 4X longer than they really are.
RadiKyle 2 月 14 日 上午 9:35 
Lol ok, well that confirms it's not an intended feature. I'll try to identify the cause. I have it on one 2-station line, both Freestyle. All my other Freestyle Stations are working as expected.
lollus  [作者] 2 月 14 日 上午 12:53 
No idea mate.
RadiKyle 2 月 11 日 下午 12:22 
Heya why do trains that are longer than the platforms sometimes not have a load/unload penalty? It's my understanding that the game's code compares the vehicle length to the total length of the wait area model's transport network edges. So I don't understand why some case have no penalty.
N0neGiv3N 2 月 11 日 上午 7:34 
Thank you Lollus, I was able to accomplish what I wanted to get done thanks to your last tidbit!
lollus  [作者] 2 月 10 日 上午 11:56 
The game does funny things when you snap two tracks alongside. For example, it applies the same ballast to both, and it's not clear which one "wins". Tunnels might suffer from the same error, so you might want to try not snapping them.
Having said that, when I turn the platform and the track into a station, I replace the platforms with invisible tracks. You can try editing those, they are in res/config.
N0neGiv3N 2 月 10 日 上午 8:50 
I wanted to edit the tunnel wall material of the freestyle station mod platforms.

I see where the information is for this in the config file, however it only takes in affect for the basic platform piece before the formation of the station using the waypoint markers.

After it is a proper station, none of the wall material attributes seem to take affect anymore. How can I figure out where the constructed version of the platforms get their attributes?

Thanks!
Jimbo_1977 2 月 8 日 上午 9:32 
Thanks, it did come together nicely apart from that.
Thats a shame, oh well.
lollus  [作者] 2 月 8 日 上午 8:09 
It looks nice. Underground things and stairs only work with passengers tho.
Jimbo_1977 2 月 7 日 上午 7:32 
the underground entrance (the Leslie Green style, terracotta tiled one) I'm trying to connect it to an elevated (cargo) station I've done, that is on top of the berlin s-bahn mod's viaduct/road cargo station (trying to link them both) https://ibb.co/vxf13PhV
lollus  [作者] 2 月 7 日 上午 3:26 
You mean the underground entrances or the stairs. Plop one, then make sure the station has at least one underpass or a set or stairs + stairs exit. Usually, you must add a stretch of road (dedicated paths) to connect the stairs.
Jimbo_1977 2 月 6 日 上午 11:24 
Hey lollus, I’ve forgotten how to get one of the asset entrances to join an existing station, what am i missing?
lollus  [作者] 2 月 4 日 下午 3:24 
Du kannst:
- mehr und größere Gebäude hinzufügen (jede Gebäude erhöht die Kapa vom ganzen Banhnof)
- Regale bauen (sie verdoppeln die Kapa der Bahnsteige, wo sie stehen)
- Bahnsteigerweiterungen bauen (ähnlich wie Regale)
- breitere Bahnsteige bauen (ditto).
blacky 2 月 3 日 上午 7:03 
Hallo Lollus,
kannst du mir sagen, ob und wo ich in der Mod die Kapazität von Bahnhofsgebäuden erhöhen kann???

Grüße
RadiKyle 1 月 30 日 上午 10:08 
@blackwizard1812 looking forward to that, asset-free ground platforms have been on my wishlist for freight stations 🥳 I made a personal mod for it too but mine just deletes all the assets lol. Yours sounds better
lollus  [作者] 1 月 30 日 上午 4:37 
No I don't mind, go ahead.
blackwizard1812 1 月 29 日 下午 2:06 
Hi @lollus, I have written a mod to hide assets decorating base platforms.
It consists in a simple script that empties lods and metadata values for every mdl used to decorate your platforms.
Do you mind if I publish it?
Alternatively, I can share the script with you so that you could integrate it as an option on mod load menu.