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报告翻译问题
I don't know what invisible tracks you mean, nor what you expect them to do.
The Wiki for the Game also only recognizes NORMAL, WORLD_XY, and TEXCOORD. When i use one of those everything is A Okay.
But first of all, have you updated your graphics driver?
Invalid operation mode: UV_MODE_WORLD
something to do with the new material files!
Try using "TEXCOORD" instead of "UV_MODE_WORLD"
But, I do wish to ask, is there any chance of supporting platforms from other mods as styles? I'd like to be able to style the platforms somewhat more like what's common in my country without having to plop 1000s of assets, when they're already placed on platforms in another mod? Thanks!
Last week I released some half-arch roofs; they leave a gap in the middle but they are arched and transparent. They leave the gap because the game does not offer a transformation to make them perfect in bends, ie to turn a rectangle into a trapezoid. I might try some new tricks in future to try and close those arches.
Having said that, when I turn the platform and the track into a station, I replace the platforms with invisible tracks. You can try editing those, they are in res/config.
I see where the information is for this in the config file, however it only takes in affect for the basic platform piece before the formation of the station using the waypoint markers.
After it is a proper station, none of the wall material attributes seem to take affect anymore. How can I figure out where the constructed version of the platforms get their attributes?
Thanks!
Thats a shame, oh well.
- mehr und größere Gebäude hinzufügen (jede Gebäude erhöht die Kapa vom ganzen Banhnof)
- Regale bauen (sie verdoppeln die Kapa der Bahnsteige, wo sie stehen)
- Bahnsteigerweiterungen bauen (ähnlich wie Regale)
- breitere Bahnsteige bauen (ditto).
kannst du mir sagen, ob und wo ich in der Mod die Kapazität von Bahnhofsgebäuden erhöhen kann???
Grüße
It consists in a simple script that empties lods and metadata values for every mdl used to decorate your platforms.
Do you mind if I publish it?
Alternatively, I can share the script with you so that you could integrate it as an option on mod load menu.