Transport Fever 2

Transport Fever 2

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Freestyle train station
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465.106 MB
2021 年 1 月 16 日 上午 2:53
9 月 18 日 上午 5:28
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Freestyle train station

在 lollus 的 1 个合集中
game changers
21 件物品
描述
A freestyle train station. It introduces some new special tracks, which will serve as platforms for cargo or passengers.

Instructions
Lay platforms alongside normal tracks, then place a platform marker and a track marker where you want the platform and the track to end. Repeat at the other end.
WAIT A MOMENT and let the computer think.
Now you have built a terminal, trains will stop between your track markers.
Add more platforms, tracks and markers, a popup will ask you if you want to join your new terminal to the other ones. You can have up to 12 terminals in one station.

Now click your station to open the configuration menu and add some connections.
- Adjacent platforms are connected together automatically. If they are too far apart, connect them with exits, stairs or underpasses. You can also connect two bridge exits with a suitable path - or a stairs or lift asset.
- Every set of adjacent ground platforms requires street access, an underpass, a lift or stairs.
- Every set of adjacent bridge platforms requires a lift or an underpass.
- Every bridge level requires a lift, or an underpass close to lifts or stairs on a ground platform.
- Every set of adjacent underground platforms requires stairs.
- Every underground level requires an underground entrance, or a ground platform with an underpass, or a higher underground level with stairs down - if you have multiple underground levels, you can add stairs on the higher levels, to go down to the lower levels.

You can share a platform between two terminals, for example the first 100 metres with terminal 1 and the rest with terminal 2. If you do that, the heads will connect automatically if they are 7 metres apart or less. If they are farther, use end exits and connect them with a suitable path (street menu).
You cannot share one stretch of platform or track among multiple terminals.

When you bulldoze a terminal, the mod will try to rebuild the tracks as they were before, to make changes easy: bulldoze a terminal, change what you need, then rebuild it with the markers. If you have bulldozed a terminal by mistake, keep the construction menu open and place a "restore" module on it to make it reappear.
When you bulldoze the station, everything will be bulldozed.

Lifts, stairs and underground entrances are in the assets, search for "freestyle station".

Tips:
- Platforms are tracks and they can also suffer from micro splits and unevennesses, very difficult to see.
- To visualise the lanes and the splits, start the game in debug mode and press <AltGr> + <L>. This is particularly useful with multi-level underground stations. Try to lay platforms and tracks smoothly and cleanly.
- To work underground, use <NumPad 4> or the "Look Underground" track construction.
- Platforms only carry passengers or cargo if they are part of a terminal.
- 2.5 m platforms do not agree with bridges and tunnels. My bridges help, tunnels can't be helped.
- This mod adds bridges to help with elevated stations.
- Very thin paths help with certain setups: those are in my Street Fine Tuning mod.
- This mod adds pedestrian paths and bridges; some turn into bridges after placing them. For precision work, use the Street Fine Tuning "chunks" and "splitter" constructions.
- You can use pedestrian paths and bridges to link your station to the outside world. Their connections may appear broken when the construction menu is open, but repair themselves after you closed it.
- When you remove a terminal, the station will fully update after the construction menu is closed.
- Sound effects for stations are in my dedicated mod.
- Sound effects for trains are in my dedicated mod.
- Extra ground textures are in my terrain tweaks mod.
- If you want different buildings, use assets. There are mods with those.
- This mod adds stairs and lifts as configurable assets; they are useful for island platforms but can be used anywhere. My "Construction Mover" mod helps to place them easily. Still, the game does not handle them gracefully and <AltGr> + <L> will help you check if they snap to your network. Cycling between snappy and non-snappy roads or bridges in the parameter window might help.
- Use the track construction or the waypoint "Track Splitter" to do precision work.
- Use the track construction "Track Segment Remover" to easily remove underground tracks. It is in my Street Fine Tuning mod.
- Upgrading tracks does all tracks at once.
- If you have too many track types, use the categories in the menu to make life easier.
- Use \"Build with Collision\" sparingly around these stations.
- Some updates can make your existing stations look glitchy. If you see glitches, click your station to bring up the configuration menu, then add and remove something, like a roof. The glitch should go away.

Breaking changes:
- Underground stations are now in the assets.
- Minor version 1.81 (31st August 2022) introduced important layout changes. Previously built terminals will keep working but might have some glitches. To benefit from the changes, remove them, wait for them to reappear and build them anew.
- Platforms do not connect automatically to adjacent roads, you must add an exit or a station.
- Minor version 1.99 (13th February 2023) makes existing walls invisible until you build a new one.
- Walls around tracks are only available on terminals built with version 1.99 or newer.
- Minor version 1.115 removed links from flush exits at the end of platforms, to avoid crashes. It also replaced older lifts and twin stairs (assets) with new ones.
- Minor Version 1.141 introduces head stations. Older platforms have no head option unless you destroy and rebuild them.
- Minor Version 1.156 introduces thick walls and dams. Existing station walls or fences might suddenly receive a thick wall and cause trouble. Use the new module "Remove Terminal Deco" on ALL terminals and then rebuild your deco.

Known issues:
- Module placement is rather free, the player is allowed to do some unrealistic things. Proper checks would be too expensive.
- Station naming does not work properly.
- 2.5 m platforms do not agree with bridges and tunnels. Ask UG to make trackDistance work.
- Underpasses do not show underground and 0 m platforms cannot be fully repainted. Ask UG to fix the terrain when snapping tracks alongside.
- The bigger your station is, the longer it takes to add or remove a terminal. It can take over a minute, just wait.
- Some modules can only be placed after some others, eg stairs exits after stairs, but the configuration menu does not refresh automatically. After placing the first set of stairs, you need to close and reopen the menu for stairs exits to appear.
- Some track and signal mods are incompatible. As a general rule, avoid mods that overwrite or disable stock game tracks. Chances are you won't miss them anyway.
- After a while or after terraforming, the objects surrounding your station might throw collision errors whenever you try to configure the station. This is an old game problem and it happens with other stations, too. To get past it, start removing pedestrian bridges that snap into the station and add them back once you are done. If this does not help, do the same with adjoining tracks. If you still have no luck, patiently look for the guilty street, building or asset and remove it, then add it back once you are done.
热门讨论 查看全部(11)
145
8 月 28 日 上午 8:53
Bug reports
lollus
8
3 月 2 日 下午 2:42
The new tunnel walls
N0neGiv3N
8
3 月 21 日 上午 11:58
Underground Cargo Station connection to Surface
TheOriginalMark:-)
497 条留言
trainman1351 10 月 10 日 下午 5:47 
Hi. Was just wondering if there wasa bug where you couldnt place the platform end markers. Whenever I try, it disappears and tells me I can only place them on platforms, even when the thing Im placing it on is a platform. The track end marker works fine, but it seems to recognize the platform as track as well.
lollus  [作者] 10 月 8 日 下午 12:08 
Those tracks are for internal use only. The mod puts them under the platforms so you can have tunnels, bridges and embankments, and better looking platforms too.
range. 10 月 8 日 上午 8:09 
Okay thank you. In the Modfolder there are invisible tracks for whatever reason. What I expected was some kind of invisible platform with any kind of height that works.
lollus  [作者] 10 月 6 日 上午 7:38 
0 mm passenger tracks can crash the game if two nodes become too close, and I cannot control this, so no.
I don't know what invisible tracks you mean, nor what you expect them to do.
range. 9 月 29 日 上午 1:46 
Also the invisible stationtracks arent working in my game. They are basically not there
range. 9 月 29 日 上午 1:43 
Is it possible to change the Code so that I can have 0mm passenger platforms? I want to use them for Trams build with normal rail but their doors are almost ground level.
N0neGiv3N 9 月 15 日 上午 4:47 
Have a 4070 TI Super; but I could care less as long as the Mod works.
lollus  [作者] 9 月 14 日 上午 11:31 
OK I changed those materials so they are compatible with older (yours :-) ) graphics cards.
N0neGiv3N 9 月 13 日 下午 6:35 
Yes my drivers have been updated. They actually updated this week.

The Wiki for the Game also only recognizes NORMAL, WORLD_XY, and TEXCOORD. When i use one of those everything is A Okay.
lollus  [作者] 9 月 13 日 下午 4:11 
Try WORLD_XY until the update. My Nvidia deals with both all right.
But first of all, have you updated your graphics driver?