安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








https://imgur.com/a/LR5vK3v
I think the building placement locations (marked by the little blue squares when adding elements to a station) need to be located further back so they don't overlap the platform. In other words, behave like the vanilla stations. Hope that made sense!
Cheers!
Hi yes I have v94. I have to rebuild the station? I deleted these buildings and re-added them, and they no longer overlap the platform, which is good. However now the buildings overlap each other. I can build multiple overlapping buildings in the same space, specifically the 20x20 and 30x28 cargo buildings. This happens even for a brand new station. Screenshot:
https://imgur.com/a/0ql3u9t
Edit: Okay I just re-read this part of the mod description again: "- Module placement is rather free, the player is allowed to do some unrealistic things. Proper checks would be too expensive." So I'm guessing that's why the cargo buildings overlap.
Hi I encountered an issue today with the 20x20 cargo building. If the station has a regular track next to it, the 20x20 cargo building gives a collision error no matter where I try to place it, and it highlights the regular track in red. Screenshot:
https://imgur.com/a/Z53fhVX
None of the other buildings seem to have this issue. Note this is with a 5m platform width (I didn't check other widths). It's the latest mod version (1 Oct).
Collision may still appear after terraforming around a station, or after the game has built something around it: this is normal. The solution is to remove AI buildings where the configuration shows collisions. The same happens with stock lorry bays or passenger stations.
* lollo_freestyle_train_station/passenger_lane_linkable_raised.mdl
I get of of those funny boxes on my freestyle station. When i try to delete it it crashes.
Some more messages:
[D:/Steam/steamapps/workshop/content/1066780/2451530094/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
eatglobal: init [D:/Steam/steamapps/workshop/content/1066780/2451530094/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
lollo_freestyle_train_station/era_c_invisible_platform_10m.lua not found in res/config/streets but was saved with savegame
lollo_freestyle_train_station/era_c_invisible_platform_20m.lua not found in res/config/streets but was saved with savegame
lollo_freestyle_train_station/era_c_invisible_platform_2_5m.lua not found in res/config/streets but was saved with savegame
lollo_freestyle_train_station/era_c_invisible_platform_5m.lua not found in res/config/streets but was saved with savegame
kanshi_depot.lua not found in res/config/streets but was saved with savegame
kanshi_poleless.lua not found in res/config/streets but was saved with savegame
The following models are missing and will be replaced:
* lollo_freestyle_train_station/passenger_lane_linkable_raised.mdl 6827
* lollo_freestyle_train_station/underpass/underpass_building_w_bottom_10m.mdl 7097
* station/ice_u_pf_all_gleisdreieck.mdl 11857
* lollo_freestyle_train_station/subway/holloway_9_5_8_unconnected.mdl 19152
* lollo_freestyle_train_station/subway/holloway_13_5_8_unconnected.mdl 19320
FillTownCargoTypes: 1.524 ms
No resources are missing!
WARNING: 1 models are missing:
* lollo_freestyle_train_station/passenger_lane_linkable_raised.mdl
Shader reload took : 2.265 ms
eatglobal: init [D:/Steam/steamapps/workshop/content/1066780/2451530094/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
prepare material ubo's: 377.547 ms
Using 216 UBOs, total 0 bytes
eatglobal: init [D:/Steam/steamapps/workshop/content/1066780/2451530094/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
Initial material index generation: 4924.64 ms
error loading dds file: res/textures/models/asset/hessie_roof_metal01_normal.dds
Compression in progress: D:/Steam/steamapps/workshop/content/1066780/2360751025/res/textures/models/vehicle/waggon/PNABRLampMGA.tga => D:/Steam/userdata/152792037/1066780/local/texture_cache/0E67755D0B22104A42245C708E7A564B/PNABRLampMGA.compressed.mm.dds
Compression in progress: D:/Steam/steamapps/workshop/content/1066780/2360751025/res/textures/models/vehicle/waggon/PNALampRust.tga => D:/Steam/userdata/152792037/1066780/local/texture_cache/0E67755D0B22104A42245C708E7A564B/PNALampRust.compressed.mm.dds
C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\ecs\TransportNetworkSystem.cpp:79: bool __cdecl `anonymous-namespace'::IsValidTransition(const struct transport::Edge &,const struct transport::Edge &,struct transport::NodeId): Assertion `person0 == person1' failed.
Attempting to write crash save to "crash_London_Build1_Test_2023-01-22_17-21-32"
available disk space: 496446 MB
[2023-01-22 17:21:32] Saving to file D:/Steam/userdata/152792037/1066780/local/save/crash_London_Build1_Test_2023-01-22_17-21-32.sav
Additional info extracted from the previous state:
Additional info for entity 21595:
components:
struct ecs::component::Name
struct ecs::component::PlayerOwned
struct ecs::component::BoundingVolume
struct ecs::component::ModelInstanceList
struct ecs::component::TransportNetwork
struct ecs::component::Construction
struct ecs::component::BuildCost
struct ecs::component::MaintenanceCost
struct ecs::component::AudioEmitter
That model is obsolete so I cleaned it away, perhaps too eagerly. Normally, you would add or remove a module and the station should update it automatically. Can you try that?
Are you on the beta?
local _constants = require('lollo_freestyle_train_station.constants')
local _mdlHelpers = require('lollo_freestyle_train_station.mdlHelpers')
function data()
return {
boundingInfo = _mdlHelpers.getVoidBoundingInfo(),
collider = _mdlHelpers.getVoidCollider(),
lods = {
{
node = {
name = 'RootNode',
transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, },
},
static = false,
visibleFrom = 0,
visibleTo = 100,
},
},
metadata = {
transportNetworkProvider = {
laneLists = {
{
linkable = true, -- false, --true,
nodes = {
{
{ 0, 0, _constants.trackCrossingRaise },
{ 1, 0, 0 },
1.5,
},
{
{ 1, 0, 0 },
{ 1, 0, 0 },
1.5,
},
},
transportModes = { 'CARGO', 'PERSON', },
speedLimit = 20,
},
},
runways = { },
terminals = { },
},
},
version = 1
}
end
Cannot configure buildings in cargo station:
Exception type: Configuration error
This error is usually caused by modding. Some game resources contain semantically incorrect data.
Details:
Error message: Required key not found: transf
File name: /Users/x/SteamLibrary/steamapps/workshop/content/1066780/2363493916/res/construction/station/rail/lollo_freestyle_train_station/station.con
Key: game/config/ConstructWithModules/slots/144/transf
Minidump: /Users/x/Library/Application Support/Steam/userdata/72049132/1066780/local/crash_dump/72CF5A41-A848-48F8-A70F-67A6691D9072.dmp
Mod: "Freestyle train station" (*2363493916, 1) (consider removing this mod and contacting the mod author)
In file: /src/Lib/lua/StackConverter.h:35
In function: void ReadRequired(T &, lua::State &, const char *) [T = CMat4f]