Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
So, ask away.
This is the script for learning skills to begin with, in case it's nessisary
http://symphonyan.org/rgss3/skill-equip/
This is the skill equip script I use, so far I have it working to change the attack command if a skill is equipped using the following formula:
<skill change>
id: 4
chance: 1
condition: a.skill_equipped?(3)
</skill change>
Some other scripts that may or may not be involved include the class system script I have (Which by the way I think has an error in it somewhere, because if I change a character's class while they're equipped with something they won't be able to use, the item gets duplicated! O.o )
And a passive state script which I kinda think could be used to make it work, i'm just not sure how. Thank you again!
$game_options.set_resolution(width,height)
where width and height are the numbers you want it to be.