RPG Maker VX Ace

RPG Maker VX Ace

Vlue's Script Compilation
120 条留言
widerekxinthewine 2024 年 1 月 4 日 上午 8:32 
how do you use this?
Voidedzky 2023 年 4 月 12 日 下午 1:45 
Hello. I lately found your script allowing to copy events in RPG Maker VX Ace, which is very helpful!. It may be a little silly question, but would it be ok if I changed your script a bit in my project or is it against of license?
Ruskah 2020 年 3 月 1 日 下午 1:41 
how do i put this into my game?
CogsFixmore 2018 年 11 月 22 日 下午 1:58 
Non-steam owners can download the compilation here: {LINK REMOVED}
can you relink the link?
Crinkles 2018 年 6 月 17 日 上午 5:05 
@Vlue where do we find the scripts in the C:/user/documents/RPGMakerVXAce/projectname/ then where, please help.

Your Everyday Noob,
Crinkles
Mea 2018 年 5 月 29 日 上午 2:57 
@Pyro Maniac you are right, tested it, seems like the file is broken
You have to search for the scripts on the internet, try this here:

http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

This is the Ace Master Script List
There are 20 of Vlue´s Scripts included, just do Strg + F and search for Vlue
Pyro Maniac 2018 年 5 月 28 日 上午 7:51 
It says subsribe to download but theres nothing to download
gabrealmano 2018 年 3 月 16 日 上午 11:41 
noob here, silly question: how do i acess subscrition materials such as this? thanks
Demon-XII 2017 年 8 月 27 日 上午 12:15 
Hey sorry to bother, But i can't seem to get the weather to change?
kokobean22 2017 年 4 月 29 日 下午 1:20 
I love these scripts, but I'm having some trouble with the Event Tuning? Offset, shake, and slide don't seem to work for some reason. At best, slide starts up the walking animation on a sprite that can walk, but nothing happens. I'd really like to use the offset to make my maps feel more natural. Any idea what's not working?
Murder Hobo 2017 年 2 月 25 日 下午 10:03 
Hey Vlue. Thank you much for the scripts, they are awesome! I do have one question though. I love the Basic Combo Script but I was wondering... is there a way to make both the characters step forward when using a combo skill? I am currently using MOGs Sprite Actors. When the characters use a combo skill, only the initiator steps forward.
D3CARAB 2016 年 12 月 3 日 上午 5:31 
so do i start the gaming im making over to have your scripts show up? because i cant import them?
drfalse 2016 年 5 月 21 日 下午 8:34 
Accually that's exactly what i was looking for! thanks:steamhappy:
Starlight  [作者] 2016 年 5 月 21 日 下午 4:43 
I'm not sure of any scripts that work quite like SimCity (I also only really know of my own scripts tho so, that's not saying much). The only ones of mine that I think could help would be the Copy/Paste Map Data script and Multiple Map Layers, which lets you copy parts of one map to another and have multiple tilesets (in a way). But that wouldn't get you that close since you'd have quite a bit of scripting and eventing to do to get it to work like a city builder. I'm not sure it's something that can be easily done, that's all I can say on the that.
drfalse 2016 年 5 月 20 日 下午 9:27 
im trying to make something like simcity but everything i tried didnt work what would you recomend me do?
Starlight  [作者] 2016 年 5 月 20 日 下午 6:50 
I probably could~
drfalse 2016 年 5 月 20 日 下午 6:25 
Hey, i just saw this. i am part of a fairly new company. could you help me?
Bellum 2016 年 1 月 3 日 上午 10:53 
Thanks.
Starlight  [作者] 2016 年 1 月 3 日 上午 10:50 
Yup, thats the entire script call, just that
Bellum 2016 年 1 月 3 日 上午 10:49 
That's it? I don't have to put anything in front of it like "set"?
Starlight  [作者] 2016 年 1 月 3 日 上午 8:19 
That particular command would be:
message_se("someAudioName")
like:
message_se("Cancel2")
Bellum 2016 年 1 月 2 日 下午 6:38 
I have a noob question. What's the specific command line I should input into a scripted event in order to change the sound in the "Message SE" script? I couldn't figure it out on my own.
Anzariel 2015 年 12 月 8 日 上午 2:04 
Credit? Hell, you can be my friend! (Totally making a pantheon in your honor).
FranckyFox2468 2015 年 12 月 6 日 下午 12:12 
Nvm, found what the problem was.
Starlight  [作者] 2015 年 12 月 6 日 上午 11:30 
@FranckyFox2468 - I don't see anything. I've been away for 10 days.
@CapNot - Glad you enjoy them!
CapNot 2015 年 12 月 2 日 上午 6:50 
Holly freaking cow !!
May Cthulhu bless you.
Just what i needed ! and so much more !!
Thank you so much.
FranckyFox2468 2015 年 11 月 25 日 下午 1:45 
Hey can you take my invite? Its about one of your scripts
Starlight  [作者] 2015 年 11 月 18 日 上午 9:46 
It is currently on the list of scripts to convert!
solidfact42 2015 年 11 月 17 日 下午 9:17 
First of all, love your scripts. The Summons/Pets Script you created has been getting a lot of use in one game I'm designing. That being said, I was wondering if you are planning to port that particular script to MV? (Or possibly if you already have done?) Hate to bring up an MV matter in a VX Ace section, but the MV discussions/workshop doesn't seem to be up and running yet.
wizard3103 2015 年 10 月 21 日 上午 7:24 
Hell yes, thank you very much, I`m saved now, hope I don`t have to bother you again
Starlight  [作者] 2015 年 10 月 20 日 上午 11:51 
Probably based on an oversight by me. But that sounds like the error that occurs when you try to open the Crafting window when you don't actually know any recipes (by default no recipes are learned, so you need to learn at least one before opening that window - using the script calls). It's something I keep forgetting to look into.
wizard3103 2015 年 10 月 19 日 下午 12:37 
So, I have one more problem (hopefully the last one). I don`t know how to initialize the Crafting menu with Luna Engine. I know I have to implement it, and I could also add other menus through this method (CP Menu Command Config); however when implementing the Crafting menu, it gives me an RGSS error on line 150 of Basic Recipe Crafting saying "Failed to create Bitmap.". So if you can help me with this one, you`re my hero, because this script and Luna Engine working together is vitally important for my project :D
wizard3103 2015 年 10 月 17 日 上午 3:00 
Yes, strange I haven`t thought about it. I just had to start a new game. The script works perfectly fine now. Thanks for your help :D
Starlight  [作者] 2015 年 10 月 16 日 下午 3:17 
I imagine a good deal of them are compatble yes. Though some won't allow you to load a save file created before the script was installed (like Adv. Game Time), which might be the cause of your error there. Hopefully.
wizard3103 2015 年 10 月 16 日 下午 3:00 
Are those scripts compatible with Luna Engine? I actually tried copy/pasting the Advanced Game Time script into the Basic Luna project and I get a MethodNotFound-error on line 596. If I`m doing anything wrong please correct me, but otherwise good job and I`m really looking forward to use these scripts.
Emily 2015 年 10 月 10 日 上午 11:56 
thx man I´ve got it! :D
Starlight  [作者] 2015 年 10 月 10 日 上午 11:33 
I probably do understand! I've updated the script to include the option to alter the values of silver and gold coins, as well as better formatting.
Emily 2015 年 10 月 10 日 上午 10:36 
cool thx man! Now i have one question left: How can i change the curranzy? I mean i want to change the money that if you get 64 Bronze you will get 1 Silver.
Dont know if you can understand me but if yes thx for your help! :D
Starlight  [作者] 2015 年 10 月 10 日 上午 9:14 
It's called Split Currency, in the Script Editor.
Emily 2015 年 10 月 10 日 上午 9:04 
which script is that one with the money?
I mean that one with those bronze, silver and gold star.
Starlight  [作者] 2015 年 8 月 15 日 下午 3:57 
Quite simple: An example to say check if the current hour is 3 would look like this:
RTime::hour == 3
All the possible checks are explained in the script header and you can work from there~
You can also use (in place of ==) >, <, <=, >=
Digi 2015 年 8 月 15 日 上午 8:58 
Nice script, currently I'm using it right now for a project :) .
Anyway I have a question regarding about the real time function. How could I check if the hour time was XX or the minutes of the time was XX, etc.
Starlight  [作者] 2015 年 5 月 27 日 上午 11:43 
You're trying to open the crafting menu when you don't know any recipes (it doesn't like that...), try to learn one recipe first ( learn_recipe(id), i.e. learn_recipe(1) via a script call ) and then open the crafting menu.
Bioboygamer 2015 年 5 月 27 日 上午 10:01 
Script 'Basic Recipe Crafting' line 150: RGSSError occured.
failed to create bitmap
Starlight  [作者] 2015 年 5 月 27 日 上午 7:26 
What's the error message?
Bioboygamer 2015 年 5 月 26 日 下午 4:53 
I can't figure out how to get the crafting system to work. Whenever I try, there's an error on line 150.
Starlight  [作者] 2015 年 5 月 24 日 下午 3:42 
The Mouse Buttons in Basic Mouse are only visible on the map, not the main menu or any other menu, so I'm not sure what you mean.
Strangequark 2015 年 5 月 23 日 下午 9:01 
Is there a way to hide the buttons from the Basic Mouse Script while the menu's up? I can't seem to figure out how.
mazzies 2015 年 4 月 23 日 下午 7:21 
although*
mazzies 2015 年 4 月 23 日 下午 7:21 
The Custom Buttons script has to be my all-time favorite (all through proximity is a close second). Custom Buttons let me set up an overworld "sword" using common events, and I was able to design a Zelda-style battle system, instead of being limited to the traditional Final Fantasy-style. Thank you SO MUCH. :brflash: