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If you wanna do it with the particles you gotta go with the individual droplets i put there, it wont look as good because your only blending option is the alpha random and doing with the particle is a time consuming process, but it still works
Your second option is play a little bit with the particle editor, it's not that hard as it seems, on the first times yeah it might be a little bit confusing but go and disable some operators, see what they do, change some values and look what happens, its a quick learning process actually, after you spent like 1-2 days messing with it you'll never have to "learn" about it again, then it's just changing operators, adding some, removing others to adjust it to your liking. (Also mixing a lot of particles together can create some good stuff, this could be done by spawning another one or instancing the previous and adding children]
A good example of this would be the meanwhile single lightning preset, it's there but there's no glow for it, you would add that later in post.
Is this a model, if so i can't find it.
If it IS a particle, how do I download it?
These are particles, not models, it's made of textures and parameters from the particle edtor.
To get my particle presets, all you gotta do is subscribe to the addon on it's workshop page, open up sfm, on the same place you spawn a model, there is spawn particle using particle system. Look up on C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\particles
and my ".pcf" file should be there, double click my file, then select your preset, put in your time, lifetime for particle etc. once you're done with that simply drag the timeline to anywhere less than 0 seconds and go back.
Particles should be there
Be aware that they don't work like models and moving them like you would move a model do not update in the viewport in realtime, you'll have to switch to render view, then do motion editor or graph editor, it's a little bit of a tedious workflow sometime but most people don't really work with them a lot, so it gets as simple as spawning, moving, adjusting some stuff and done.