Source Filmmaker

Source Filmmaker

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Particle Presets [Smoke/Fog/DustParticles/Rain/alotofstuff] (discontinued)
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标签: SFM
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37.141 MB
2020 年 10 月 11 日 下午 12:50
2020 年 12 月 23 日 下午 8:40
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Particle Presets [Smoke/Fog/DustParticles/Rain/alotofstuff] (discontinued)

描述
These particle systems are not gonna get updated.
For the past months i've been using Maya and my life has been so much better, so i never really had the reason to come back to sfm, and i don't want to, so feel free to modify my systems and etc. But keep in mind, i will no longer maintain them.
Please READ (particles that come with this in the end)

First of all i wanna credit
AC Animations because i used his smoke as unfortunately my VTEX is broken so i can't make my own particle sheets.
Also valve for some textures.
Some particles come from hl games with a lot or minor modifications
All Artwork except the last one made by me

I've been using these particle presets i have for a little bit and i decided to share them since particles are something that really can make something have more depth or look cool idk.

contains extra textures that don't come in the workshop for dumb reasons, guide on how to install it in the end.

These particle presets aren't meant to be ULTRA GOOD or PERFECT, i made them with a mindset of looking at least decent on default, if you really wanna get good particles on your scene, you will probably have to instance them and making the changes needed as nothing is the same everywhere. Also, try experiment with the different textures for the same particle that i included in the link, you can get different results.

I recommend you go to windows, open baconnparticles.pcf and take a look at the presets before you spawn them so you know what you'll get
Both Transform and Control point 0 should move and rotate the particle, i recommend you stick to only control point 0 to avoid issues.

Useful operators:
Alpha Random = Opacity
Color Fade = Color that it will end
Movement Basic = Apply Gravity to the Axis
Color Random = Color Random
Position Modify Offset or Position Within Box = XYZ Areas that particles will be spawned in
Radius Random = Use radius max-min to scale the particles
Emit Continuously = Emits particles continuously over a specified period of time.
Emit instantaneously = Emits particles in one instantaneous burst.
Emit Noise = Emits particles over a specified period of time using Perlin noise.
Rotation Random = Rotation Random
Render Animated Sprite = Control if the particle is animated and the velocity of the animation
Alpha fade and decay = Fade and decay, after decayed kill the particles so it doesn't reach limit and crash
Lifetime Random = Range of seconds particles can be alive
System Properties = Change particle HUE/Color

The particles don't react to the light so you may have to use low alpha to dark scenes, and if your scene is really complex do two renders, one normal without the particle and another one with lights enabled but no lights and the particles+models, then use this dark render with the particles as overlay in any editing software.
Play with the settings for a bit, default isn't always going to work.
Tips for fog: put at ground level of course, use low alpha most of the times, pay attention to really noticeable clippings, give it a color that matches your scene.
Rain: Same thing as fog but no ground level, also consider doing material overrides on your models giving them $phong and $phongboost for that wet look, if possible, get the model textures and apply raindrops using overlay mode in photoshop or gimp so you can get those raindrops on the model, this can be ultra easy for example in fnaf models as their material is a repetitive square but hard for models that have uv mapping.
You can get the raindrop textures on my vtfs for rain and droplets, you just have to export the image.

http:// www. mediafire. com/ folde r/s2q 7wbipyf ol1/mate rials [outdated]
https://drive.google.com/drive/folders/1Cjmc7BFj-vdh9EQmgpTFx4Kh_Gbnjtfg?usp=sharing
htt ps:/ /www. drop bo x.com/ sh/ xrovur2tgyltc wn/ AACjUpPQ zO_ BMrBMzjzZn8xGa?dl=0 [outdated]

they contain the same stuff but in different links if you have issues with one of them
(remove spaces for it to get to the link)
install it, open sfm local files, throw "materials" inside workshop
it will probably ask you to override some that come with the pack you click yes or no, it doesn't really matter.



Includes:
baconnparticles.pcf
fog
clouds
rain
puddles
droplets
smoke swishes
cartoony style smokes
halloween fog
tornado lol
water splashes
dust particles
abstract chain background particle
thunder
flare
lightning
moar dust particles
effects
vfx
heavy rain
sparks

Thanks KritSFM for testing!
https://psteamcommunity.yuanyoumao.com/id/warrenolikebueno

Includes:
baconnparticles.pcf

Includes:
baconnparticles.pcf
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails?id=1313979821 - Candlelight particle system.
热门讨论 查看全部(4)
34
2023 年 9 月 10 日 上午 8:43
置顶: Issues/Particle Requests
valance
18
2024 年 9 月 30 日 下午 5:23
置顶: Questions about particle system
valance
3
2020 年 12 月 24 日 上午 3:20
置顶: ARTWORK
valance
74 条留言
AVERAGE NYC RAT 8 月 15 日 上午 8:26 
why are they vmt and vtf instead of pcf ???
morgothjm 6 月 29 日 下午 3:29 
i need lightning particles wich one of them is that
jules archibald 5 月 16 日 上午 6:17 
IS THAT RESHADE
tapeworm 2024 年 9 月 20 日 上午 9:15 
thank you for this, but there seems to be a problem where most of the particles don't work
Leon 2024 年 2 月 21 日 上午 4:25 
smokefabric 2 not works
Divine 2023 年 11 月 25 日 下午 12:35 
LOVE IT!
popsuckersicle 2023 年 11 月 9 日 下午 4:56 
how to use this with a render
Magne 2023 年 9 月 20 日 上午 5:09 
Is this ever gonna be continued and work again?
Sir donks alot (rip my grandpa) 2023 年 8 月 10 日 下午 2:26 
why is it discontinued?
Bert 2023 年 7 月 4 日 上午 11:15 
When I click on the particle it doesn't show anything in the menu where you choose what particle you want from this pack