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Decided to post this WIP earlier since i'm gonna enjoy christmas with my family. And i can't stress test all the particles so i need people to tell me any bugs, flaws etc.
Some particles now got cool physics like reacting to props, walls, map brushes, some were improved for animation etc.....
Lots of stuff and possible combination, check it out!
Any Request Trouble, Help stuff like that comment on the Questions about the particle system.
I'll continue updating these till it has almost 0 bugs and more presets are added!
3 Sun presets, + child particles [Animating a Sunset, Sunrise or just put a sun without skydome just got easier]
ScreenSpace Particles [These work just like using a material overlay, but, i can animate and customize it so, yeah, better for rain overlay/droplets or dust]
With these updates you can go nuts, now you can even scenebuild your own skyboxes, using the clouds, sun, stars, rain, idk, maybe moon next!
Many more presets to come, i'm thinking about some cheap blood just for now and some random effects to apply on characters.
See y'all December 24!
Next update wlll include
4-5 new rain presets + 2-4 finally good ripples and water splash. Old ones were tweaked so now they're better ;)
3 Spark/Energy particles!
Remnant[Includes children particles you can spawn in separate in case you want to use a single effect]
Lightning, Storm Presets [includes a lot of children particles]
Some new smoke swishes and tweaked old ones.
Dust Particles are now decent+, included a lot of new presets, including a lot of children particles you can play with.
Lens flare to put on light sources because it's not always that you can use a volumetric, and particles do the job better than the light [meanwhile this works best for round bulbs y'know, i'm still gonna work on led bars etc] [...]
https://imgur.com/a/u90qBfn
The wallfog wasn't really meant to be rotated because what causes the movement is gravity, and that's pretty much just numbers in the particle editor, once the thunderstorm that's going on rn kicks off i'll look out on how to manipulate gravity using 2 control points then update.
i probably do it the wrong way but i have no idea what the right way would be