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I guess until this is fixed i'll just have admins go and purge `bridge_anchor` every so often.
"boat_anchor" were supposed to disappear every time the server was stopped but it was not the case so their number increased with save/load. "boat_hull_collision_common" are used to mark the edge of the boat to fool the physics engine, several of them are needed for each boat so it is normal to have a large number of them.