XCOM 2
Jedi Class Revised
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Musashi  [desarrollador] 23 MAR 2020 a las 6:37
Bug reports
post here padawans...

You can check the status of open bugs here: https://github.com/Musashi1584/JediClass/issues
Última edición por Musashi; 11 ABR 2020 a las 5:55
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Mostrando 1-15 de 119 comentarios
RakkoHug~<3 23 MAR 2020 a las 23:06 
Bug: When combined with Tactical Armory UI, saberstaffs incorrectly show up as equippable for custom classes (such as rocketeer) and faction hero classes.

Selecting it will not equip actual saberstaff however
Última edición por RakkoHug~<3; 23 MAR 2020 a las 23:06
RakkoHug~<3 23 MAR 2020 a las 23:35 
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."
ScarletSoMa 24 MAR 2020 a las 7:08 
Publicado originalmente por RakkoHug~<3:
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."

In fact, it was just that the author did not add a description.

[Lightsaber_TR X2WeaponTemplate]
FriendlyName="Training Lightsaber"
FriendlyNamePlural="Training Lightsabers"
BriefSummary="This training lightsaber is made from the most basic components and is not very effective in real combat situations"
TacticalText=""←←←
AbilityDescName="Lightsaber"
RakkoHug~<3 24 MAR 2020 a las 17:19 
Bug: There are blank proving ground entries with lightsaber picture but no item description
RakkoHug~<3 25 MAR 2020 a las 16:19 
Bug: Force Meditation -> Deception Hack -> Action points restored -> Jedi still in Force Meditation pose although she can move and perform actions :)
Musashi  [desarrollador] 26 MAR 2020 a las 0:10 
Sorry what’s deception hack?
lenankamp 26 MAR 2020 a las 11:02 
Deception is the hack reward from light posts that restores all points previously spent in the round to entire squad, definitely one of the best, but understandable to not remember by name.
Musashi  [desarrollador] 26 MAR 2020 a las 12:50 
Ah that one thanks. I‘ll have a look if I can fix that issue.
RakkoHug~<3 26 MAR 2020 a las 19:54 
Thank you very much for your help, Lenan and Musashi :)
Última edición por RakkoHug~<3; 26 MAR 2020 a las 19:54
Crimson_Phoenix91 28 MAR 2020 a las 11:42 
So don't know if someone has reported this or not, but in my playthrough I've been seeing this thing with the knight ability Bladestorm. Instead of being used in melee range, it is used when ever anybody is within 6 or so tiles from the jedi. Further more, in it's description, instead of being mentioned for the primary weapon, it uses what ever is in your secondary weapon slot. I.E. the Holocron instead of your primary lightsaber.
Musashi  [desarrollador] 28 MAR 2020 a las 11:58 
That must be some kind of mod conflict. Bladestorm works fine on my end.
RakkoHug~<3 28 MAR 2020 a las 18:51 
Bug: Bladestorm does not work properly with Saberstaffs
RakkoHug~<3 28 MAR 2020 a las 19:00 
Also with the saberstaff I am getting similar issues with Crimson Phoenix, the bladestrom tries to activate couple hex away from the target.
skylineboy34 31 MAR 2020 a las 2:25 
Hi I have encountered a bug: my jedi's suddenly aren't able to do force meditation. the animation is done, but when my turn starts again, the force pool stays empty.
It was working before in previous missions, but now suddnly it doesn't work. Don't know if this because the most strong jedi reach the highest rank; or because I'm on an avanger defence mission (from a choosen) so I have multiple jedi's on same mission? fyi, the mission started with full pools.
Musashi  [desarrollador] 31 MAR 2020 a las 2:36 
Should be fixed now. @ skylineboy34
Also jedi should always start missions with full pool. This is intended.
Última edición por Musashi; 31 MAR 2020 a las 2:50
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